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桌遊融入社區知識之研究:「幸福歸來」桌遊開發與運用

Research of Community Knowledge Incorporated into a Board Game: Development and Application of the Board Game "Happiness Gueilai"

摘要


本研究旨在製作出一套融入社區在地知識的桌上遊戲,希望藉由遊戲過程,學習在地文化。研究過程包括在地文史資料的蒐集,遊戲規則與文史資料融入之設計,最後利用問卷檢視玩家在遊戲前後對於在地知識的認知情況。研究對象包含屏東縣歸來國民小學中高年級學生、歸來國小課後照顧班教師和社區民眾等三類,研究結果顯示:一、國小學生的平均分數較高,顯示從小推動在地知識的教育成果;二、歸來社區民眾平均分數最低,顯示長年身居社區環境中,不一定了解在地知識;三、多數受測者感受到在地知識融入桌遊的有趣好玩,因此建議未來開發成社區文創商品。

並列摘要


This study aims to produce a set of board games which manifests the integration of various knowledge of communities, hoping players can learn local cultures during the whole process of games. The whole process of research includes gathering local literary and historical documents, developing game rules, designing integration of both kinds of materials, and finally administering questionnaires to compare to what extent players learn local knowledge before and after playing board games. The objects of research are categorized into three groups: elementary students in grades 4-6, teachers of After-school Care in Gueilai Elementary School, and the civilians in the communities. The conclusion shows that, the elementary students got a higher average score than the other two. Second, the residence of Gueilai communities had a lowest average score, displaying that residents of communities do not fully understand local culture. Third, most people who were surveyed found the board games very interesting and fun. Therefore, it is recommended to develop community cultural and creative products.

參考文獻


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