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並列摘要


Recently, the so-called Media Art(s) has been energized in Japan. But, its history is not so clear, though numbers of the artworks and artists have increased. To make its historical development clearer, this paper focuses on an artistic movement of Video Art. It is said to be one of the biggest origins of Media Art(s) as well as Computer Art. Though, comparing Computer Art, Video Art, which uses analogue devices, seems to have lost its influence because of digitalization, we should grasp its historical influence or development to clarify or delineate an aspect of various Media Art(s) histories. To do so, this paper especially picks up and makes clear the relationship between Japanese Video Art and American Video Art from 1960s to 1970s, which was heyday of Video Art that used analogue devices.

並列關鍵字

Video Art Media Art Art and Technology

被引用紀錄


Li, J. D. (2014). 利用分子束磊晶系統成長碲化鋅量子點耦合 硒化鎘鋅量子井以延長載子生命期之研究 [master's thesis, National Chiao Tung University]. Airiti Library. https://doi.org/10.6842/NCTU.2014.00440
Huang, Y. J. (2010). 伽羅瓦表現與模型式 [master's thesis, National Chiao Tung University]. Airiti Library. https://doi.org/10.6842/NCTU.2010.00624
Lan, Y. R. (2010). 同步輻射X光吸收光譜以及X光光電子能譜術對氧化鋅鎂,二氧化鉿及銻磷砷化銦薄膜材料的特性研究 [master's thesis, National Taiwan University]. Airiti Library. https://doi.org/10.6342/NTU.2010.03531
林俊甫(2006)。以模擬實驗方式探討晶圓廠之最佳經濟規模〔碩士論文,國立臺灣大學〕。華藝線上圖書館。https://doi.org/10.6342/NTU.2006.02945

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