This research investigates the intermedial pleasures experienced by historical fiction video game players and their learning of history. Data was collected through in-depth interviews of 14 historical fiction video gamers. The results show that players experienced multiple layers of pleasure, specifically sensory, affective, and cognitive pleasures arising from intertextual and intermedial referencing and comparisons between historical knowledge and video games. This study also found that historical fiction video games fulfill the function of increasing players' understanding of history. For knowing-players (players with prior knowledge), playing games can stimulate their interest in advancing their historical knowledge. For unknowing-players (players without prior knowledge), playing games can build their fundamental historical knowledge.