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商業性歷史電玩的跨媒愉悅性以及玩家的歷史學習

The Intermedial Pleasures and History Learning of Historical Fiction Video Gamers

摘要


本研究探討歷史電玩玩家的跨媒介愉悅經驗及其歷史學習。經過蒐集與分析14位歷史電玩玩家的深度訪談紀錄,研究發現歷史電玩的跨媒介愉悅源自於知情玩家對於歷史的先備知識而產生的愉悅性,包括感官性愉悅、情感性愉悅以及認知性愉悅。在歷史學習方面,本研究發現歷史電玩確實有歷史溝通的功能,能夠幫助玩家建立歷史知識。而知情(具先備知識)玩家的歷史學習主要是受到電玩的吸引而產生更深入瞭解相關歷史的興趣。不知情(不具先備知識)玩家則是能透過歷史電玩來作為學習歷史的入門,建立對於電玩中相關歷史的基礎知識。

並列摘要


This research investigates the intermedial pleasures experienced by historical fiction video game players and their learning of history. Data was collected through in-depth interviews of 14 historical fiction video gamers. The results show that players experienced multiple layers of pleasure, specifically sensory, affective, and cognitive pleasures arising from intertextual and intermedial referencing and comparisons between historical knowledge and video games. This study also found that historical fiction video games fulfill the function of increasing players' understanding of history. For knowing-players (players with prior knowledge), playing games can stimulate their interest in advancing their historical knowledge. For unknowing-players (players without prior knowledge), playing games can build their fundamental historical knowledge.

參考文獻


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