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3D全景虛擬實境技術於名勝古蹟導覽之應用-以台南吳園為例

Application of the 3D Panoramic Virtual Reality Technology for Scenic Spots Touring - A Case Study of Tainan Wuyuan Cultural Center

摘要


傳統的全景影像,是把觀察者四周360度的場景,全部展現在一個平面上,以便觀看一個場景的前後左右。隨著時代的進步,科技日新月異的發展,以及攝影設備的精進,全景影像已經不是只能展現在一個平面上,而是可以藉由電腦模擬成一個人環顧四周。現今,更多導覽方式不只使用全景「影像」,還有更為生動的全景「影片」,這些導覽可以利用滑鼠和鍵盤,控制環視的方向與遠近,使得使用者猶如在真實環境中,瀏覽四周的景色。本研究整合3D建模虛擬實境場景的建置與全景攝影技術,以台南吳園文藝中心做為導覽目標,將虛擬實境場景內加入全景影像與影片,可以增加與使用者互動,讓使用者可以不用實地造訪即可瀏覽該地的景觀,以達到導覽的目的。這些各種不同數位導覽模式的整合與應用,將可以成為日後導覽的必備項目。

並列摘要


The traditional panoramic image is a 360-degree scene around the viewer, all of the viewing of the front, back, left and right are in the same plane. With the advancement of the times, the rapid development of science and technology, and the advancement of photography equipment, panoramic images can not only be displayed on a plane, but can be simulated by a computer to one people looks around. Nowadays, more navigation methods not only use panoramic "images" but also more vivid panoramic "movies". These tours can use the mouse and keyboard to control the direction and distance of the viewing, making the user look at the surrounding scenery as if in a real environment. This study integrates the construction of 3D modeling virtual reality scenes and panoramic photography technology, and the guiding aims of Tainan Wuyuan Cultural Center. Adding panoramic images and videos to the virtual reality scene can increase interaction with the user, so that users can browse the landscape of the place without visiting the site for navigation purposes. The integration and application of these various digital navigation modes will become a must-have item for future navigation.

被引用紀錄


鄭衣娟、鄭琨鴻、陳怡廷(2023)。全景古蹟虛擬導覽之虛擬化身設計與評估:使用者經驗探索文化資產保存學刊(66),7-26。https://doi.org/10.6941/JCHC.202312_(66).0001

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