目的:本研究主要探討在桌球球課程實施中,數位影音教學對學生桌球技能、學習動機之影響。方法:以國立屏東科技大學體育桌球課程之二年級學生為研究對象,共194人,進行八週教學實驗。研究工具為桌球影音教學量表。採用敘述性統計、相依樣本t檢定,進行本研究各項問題。結果:(一)透過影音教學法介入實驗教學後發現,學生使用影音教學的關聯性認知有明顯提升,達顯著差異。(二)學生使用影音教學前、後的自信心表現上,學生在使用影音教學後的自信心明顯提升,達顯著差異。(三)學生使用影音教學後,在發球、接發球、連續球、攻擊上手、比賽之後測均高於前測,達顯著差異。結論:顯示影音教學的課程介入,能提升學生的學習動機、學習成效以及桌球技能表現。
Purpose: The purpose of this research was to explores the effect of digital audio-visual teaching on students' table tennis skills and learning motivation in the implementation of table tennis curriculum. Methods: The participants of this study are 194 students in the second year of the National Pingtung University of Science and Technology's physical education table tennis curriculum were used as the research subjects for the eight-week teaching experiment. The research tool is the table tennis audiovisual teaching scale. Descriptive e statistics and Paired Samples t-test are used to conduct various questions in this research. Results: (1) After the experimental teaching through audio-visual teaching method, it was found that the students' relevance perception about motivation of using audio-visual teaching increased significantly and reached a significant difference. (2) The students' confidence was significantly increased after using the audio-visual teaching, and the difference was significant. (3) After using the audio-visual teaching, the students' post-tests of serve, receive, continuous ball, attacking hand, and game were all higher than the pre-tests, which reached a significant difference. Conclusion: The conclusion shows that the audio-visual teaching can improve students' motivation, learning effectiveness, and table tennis skills.