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整合視覺演算與新式媒材於空間藝術創作之研究-以作品「煋•光」為例

摘要


隨著科技的發展,數位視覺藝術已跳脫傳統電腦螢幕框架的局限,進而融入實體環境當中,然而其互動表現形式與新式媒材的使用等議題,相繼產生且備受關注。基於上述觀點,本研究藉由數位藝術創作「煋•光」探討數位虛擬視覺與實體三維空間,兩者間之概念連結性、觀賞者參與互動模式和訊息感知設計方式。「煋•光」為一電腦視覺與新式媒材結合之互動裝置,主要靈感來自於人與自然生態間的相互脈動,運用粒子演算視覺,來模擬自然界生物的行為反應,並加入了聲音回饋元素,透過視覺與聽覺的共感,數位虛擬與實體空間的整合互動,過程中觀賞者藉著直覺的肢體本能即可與作品互動,消彌了傳統視覺演算藝術須透過鍵盤滑鼠等互動方式的藩籬,使得參與者能沉浸於情境場域當中,藉此喚起自身與生態環境相依共存的省思。

並列摘要


With the development of technology, digital visual has transcended the limitations of the traditional framework of computer screen. It is also integration the real environment. However, the issues of interaction forms and the using of new media have been concerned in digital arts field. Based on the above point of view, this research is digital art creation ”Sparkle” to explore the connection of digital virtual and physical three-dimensional space, the participants in interactive mode, and the way of design in message-aware. ”Sparkle” is an interactive installation which combined by computer vision and new media. The inspiration is from the human interaction with the ecological. We use the particle algorithm visual to simulate the creature's behavior. Therefore, this interactive installation also adds the element of sound feedback. Through the synesthesia of visual and auditory, the integration of digital virtual and physical space, audience can interact with the device intuition and naturally. Thus, it is elimination the barrier of using keyboard and mouse to interact with computational visual art. Finally, the participants can immerse in the circumstance, and also recall coexisting with human and ecological environment of reflection.

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