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運用數位模擬教學技術於工程材料試驗課程之學習成效評估

THE EVALUATATION OF THE LEARNING EFFECTIVENESS ON USING DIGITAL GAME-BASED LEARNING IN ENGINEERING MATERIAL EXPERIMENT TEACHING

摘要


為解決材料試驗課程學習時間限制、試驗過程耗費大量材料及時間、試驗枯燥乏味及缺乏重複操作性,本研究係針對國立高雄科技大學(第一校區)營建工程學系大學部必修課程「營建材料實習」,透過開發虛擬材料試驗數位遊戲式學習系統(係以虛擬情境遊戲及教學互動影片融入材料實驗教學),探討導入數位遊戲式學習於材料實驗教學對學生學習成效的影響。透過本研究之多元學習成效分析,了解到除本研究所採用之教學方式可減少實際試驗犯錯機會及提高學生對於參與試驗過程之學習樂趣等外,亦對於材料試驗歷程中所涉及試驗原理及步驟紀錄之進步有所改善,特別是對中低學習成就之學生,試驗程序書(Standard Implementation Procedure, SIP)之正確性改善程度較高學習成就之學生為明顯,因而驗證本研究所導入數位遊戲式學習在工程材料試驗教學課程提升專業知識接受程度之有效性。

並列摘要


"Construction Material Laboratory" is a compulsory basic course of the Department of Construction Engineering, National Kaohsiung University of Science and Technology (First campus). This course often requires to be improved due to the limitation of study time, excessive consumption of materials and time, test boringness and lack of repetitive operation. This study intends to introduce digital game-based learning (a virtual situational game and teaching videos into material experiment teaching) to allow students to repeatedly simulate experiments in material experiment teaching on student learning effectiveness. Through the multi-dimensional learning effectiveness analysis of this study, it was learned that the possibility to make mistakes in actual experiments and the students' learning pleasure in participating in the experiment process be reduced and enhanced, as well as the understanding improvement on experimental principles and procedure, especially for students with low and medium learning achievements, the correctness of the standard implementation procedure is improved to a higher degree. The effectiveness of the introduction of digital simulation teaching technology in engineering materials experiment teaching courses was hence clearly confirmed.

被引用紀錄


姚惠忠、鄭立婷(2023)。體驗式案例教學對醫學大學生學習興趣、同理心及醫病溝通能力之探討通識學刊:理念與實務11(1),43-80。https://doi.org/10.6427/JGECP.202303_11(1).0002

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