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提高手機遊戲玩家的遊戲忠誠度-探討遊戲公司Facebook粉絲團的資訊品質與共創價值之效用

Improving Mobile Gamers' Game Loyalty - Examining the Effects of Information Quality and Value Co-creatimg on Mobile Game Company's Facebook Fang Fages

摘要


根據調查,台灣民眾每天花在智慧型手機與平板電腦的時間超過三個小時,位居世界之冠。而台灣民眾每天最常使用的兩類App軟體分別是「社交通訊類」和「行動遊戲類」。 而學者也發現,智慧型手機使用者若以社交通訊媒體與遊戲做為主要手機功能時,將導致較高的手機成癮的現象。有鑑於社交通訊軟體與行動遊戲儼然已成為當今許多人日常生活中不可或缺的一部分,本研究因而結合這兩個與大眾息息相關的行動裝置應用程式作為研究基礎,並選擇在本研究進行調查時(2015年)台灣最受歡迎的手機遊戲-神魔之塔(Tower of Saviors)作為研究標的,且利用台灣最多人使用的Facebook社群網路媒體,探討手機遊戲公司如何運用企業粉絲團來建立顧客關係與強化玩家的遊戲忠誠度。本研究以社會科技理論為基礎來建立研究架構,其中以手機遊戲公司Facebook粉絲團的資訊品質作為科技子系統的基礎,並以粉絲團中提供的共創價值做為社會子系統之機制。實證結果發現,Facebook粉絲團的資訊品質(完整性、正確性、格式性、以及即時性)會正向影響遊戲玩家持續參與粉絲團的意願;遊戲玩家持續參與粉絲團的意願會正向影響遊戲忠誠度;共創價值會正向調節遊戲玩家對粉絲團的未來持續參意願以及遊戲忠誠度二變數之間的關係。

並列摘要


According to a survey, Taiwanese spend more than three hours on smartphones and tablet computers each day, this time is longest in the world. The top two App categories that Taiwanese use most frequently are social communication category as well as mobile game category. Some scholars found that individuals who use smartphones for game function and social networking service function are more likely to lead to smartphone addition. Since using smartphones for social networking service function and game function have become part of people’s life and routine activities,this present study thus attempts to integrate these two phenomena as the research foundation. This present study selects the 2015 most popular mobile game - Tower of Saviors as the target, and proposes a framework to investigate how mobile game companies could maintain successful customer relationships with gamers through the most popular SNS tool-Facebook fan pages. This present study establishes a research framework based on the Social-technical theory, and uses information quality for the technical subsystem, and further uses value co-creating as the social subsystem. The empirical results indicate that information quality (including completeness, accuracy, format and currency) can positively affect continuance participation intention toward fan pages. Besides, continuance participation intention toward fan pages can positively affect game loyalty. Finally, value co-creating can moderate the relationship between continuance participation intention toward fan pages and game loyalty.

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