In this creation, a game suite of chessmen embedded near field communications (NFC) Smart Tags is designed. The game suite includes: some chessmen embedded NFC tag, the NFC reader, and a communications read device. The tag in each chessman is marked to unique identifier, and then it is logical divided two groups for each player. The communications read device read the identifier code from the tag of chessman on against group, whereby comparing their order, and outputs a comparison result. This creation is relates to a chess game in which the chessman embedded a NFC tag and provided a read device to judge the chessmen are winning or losing. This creation can apply to traditional chess games, such as animal-chess game, army-chess game, and military-chess game. This creation has the following advantages: (1) it can reduce a person in covered-chess mode when only two people are present; and (2) serve without misjudgment in case that the third person is not familiar with rules..