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摘要


本創作主要係為一種具近場通訊之棋盤組,用以供一通訊讀取裝置讀取辨識,包含:複數棋子,該些棋子係以不同識別標記區分為兩組以上的棋組,在每一棋子設有至少一電子標籤,每一電子標籤具有唯一之一識別碼,該識別碼係表示該棋子的一位階;該通訊讀取裝置讀取相異棋組之棋子上的該識別碼,藉以比較所述位階關係,並輸出一比較結果。藉由本創作透過近場通訊以判斷遊戲的輸贏。本創作可應用於傳統棋子遊戲,如動物棋、陸軍棋、三軍棋等。本創作具有下列優點:(1)可以減少一個人,在只有兩人情況下,也能玩暗棋玩法;(2)不會因人為對規則的不熟悉,所產生的誤判。

並列摘要


In this creation, a game suite of chessmen embedded near field communications (NFC) Smart Tags is designed. The game suite includes: some chessmen embedded NFC tag, the NFC reader, and a communications read device. The tag in each chessman is marked to unique identifier, and then it is logical divided two groups for each player. The communications read device read the identifier code from the tag of chessman on against group, whereby comparing their order, and outputs a comparison result. This creation is relates to a chess game in which the chessman embedded a NFC tag and provided a read device to judge the chessmen are winning or losing. This creation can apply to traditional chess games, such as animal-chess game, army-chess game, and military-chess game. This creation has the following advantages: (1) it can reduce a person in covered-chess mode when only two people are present; and (2) serve without misjudgment in case that the third person is not familiar with rules..

並列關鍵字

NFC Smart Tag Army-Chess Auto Judgement

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