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反毒桌上遊戲在青少年族群中的應用初探,以天使之戰角色扮演桌上遊戲為例

A preliminary study on the application of anti-drug table games in the youth community, taking the role-playing table games of the battle of angels as an example

摘要


此次研究,希望能透過讓國中的青少年族群參與反毒桌遊-天使之戰活動的契機,透過整合職能治療和社會學的專業理論,及遊戲設計理論,來做評值原則的探索,推導出可供應用桌上遊戲到反毒宣導現場的評值原則。參加者為8名國中學生和3名研究人員。本研究採用參與式觀察法和半結構化訪談法收集數據。基於主題性、定期性、參與性、引導性四個評價原則,對天使戰爭反毒桌游進行評價。同時,通過參與者的反饋來確認原則性評估的有效性。從資料分析的結果可知,針對天使之戰進行的評值結果,在主題性上緊扣反毒;規則性複雜,需時間理解;參與性上有設計引導參與者融入之機制;引導性上在遊戲中有規劃引導思考之機制,結束後亦有規劃討論時間。

並列摘要


Aim: This research would like to establish the evaluation of the suitability of table games for specific topics in education by combining occupational therapy theory, social learning theory, psychological development theory, and game design theory. Method: The participants were 8 junior high school students and three researchers. The research adopts participatory observation method and semi-structured interview method to collect data. Based on four evaluation principles, thematic, regular, participatory, and guiding, the drug prevention board game of Angel War is evaluated. At the same time, the effectiveness of the principled evaluation is confirmed through the feedback of participants. Result: From the results of data analysis, it can be seen that the evaluation results for the battle of angels are closely related to the drug prevention in the theme, the rules are complicated and require time to understand, and the mechanism of participation is designed to guide participants to integrate. There is a mechanism for planning and guiding thinking in the game, and there is also discussion time after the end. Conclusion: This time, four principles are used to evaluate board games. From the results, it can be distinguished whether the board game is suitable for application in a specific field.

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