透過您的圖書館登入
IP:3.145.171.144
  • 期刊
  • OpenAccess

促進能源教育的線上井字棋遊戲系統建置與成效初探

The Implementation and Evaluation of an Online Educational Tic-Tac-Toe Game for Energy Education

摘要


本研究主要基於目前我國中、小學缺乏能源教育之專屬課程與教材,而數位學習正可以整合能源教育教材供學生學習,加上數位遊戲式學習較能引發學習動機,且有研究指出,線上即時制的數位遊戲較容易引發逃避學習等不適切的學習行為。有鑑於此,本研究主要透過蒐集國內、外能源教育課程之設計及整合專家座談之意見,規劃出一適合小學程度之能源教育數位教材,並利用SmartFoxServer遊戲引擎,結合本研究所規劃的能源教育教材,開發出一個回合制的線上井字棋遊戲系統,進而透過準實驗研究,將本研究所設計的遊戲進行初步成效評估,探討本研究所設計之遊戲在提升國小學生能源知識的成效,以及學生對該遊戲使用後的看法。經研究後主要獲致以下的研究成果:一、本研究開發出一可供多人連線的井字棋能源教育遊戲,該遊戲模式可供教育遊戲設計者參考;二、本研究所建置的井字棋能源教育遊戲之初步成效良好,可提升學生的能源認知成效,且多數學生對該遊持正面看法,但仍有部分可改進之處。

並列摘要


This research was based on a lack of energy education curriculum in Taiwan's primary and junior high school. It was also based on previous studies indicating that the real time-based online educational game not only promoted active learning but also elicited other more negative learning behaviors such as avoiding the learning materials. Therefore, this study attempted to plan the learning contents of energy education for primary students through investigating relevant documents and consulting experts. Furthermore, based on these learning contents, this study sought to develop a turnbased educational online game, educational tic-tac-toe, using SmartFoxServer engine to facilitate primary students learning about energy knowledge. Finally, a quasi-experiment was conducted to compare students' learning effectiveness before and after primary students used this turn-based online game. A questionnaire survey was also conducted to understand the primary students' perceptions after using this game. After finishing the experiment, the following results were found: 1. This study developed an educational tic-tac-toe online game using SmartFoxServer engine to facilitate primary students learning about energy knowledge. This game provides a new game model for educational game designers. 2. This game can promote students' learning effectiveness about energy knowledge acquisition. Most students also had positive attitudes toward this game. However, further research should be done in the future.

參考文獻


石台榮(2009)。高雄市國小六年級學生能源認知、能源態度與能源行為之研究(碩士論文)。國立臺南大學。
余鈺焜、李樹生、徐德修、賴啟銘()。
尚俊傑、莊紹勇、李芳樂、李皓文(2008)。遊戲化學習行為特徵之個案研究及其對教育遊戲設計的啟示。中國電化教育。2,66-71。
林雅雯(2008)。嘉南地區國小高年級學生能源認知與態度之研究(碩士論文)。國立高雄師範大學。
教育部 (2012)。國民中小學九年一貫課程綱要。取自 http://teach.eje.edu.tw/9CC2/9cc_97.php

被引用紀錄


陳立庭(2023)。海洋、能源教育及閱讀素養融入生活科技之經驗分享──以帆船對人類社會的影響為例中等教育74(1),131-135。https://doi.org/10.6249/SE.202303_74(1).0009
王裕宏、張美珍、劉佳儒(2023)。微電影創作競賽融入能源議題對參賽高中學生影響之分析科技博物27(2),45-67。https://www.airitilibrary.com/Article/Detail?DocID=16841220-N202308120005-00003

延伸閱讀