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結合互動科技與智慧型手機多元互動介面於主題樂園應用之研究

The Research of Applying Interactive Technology and Multi-interactive Interface of Smartphone into Theme Park Applications

摘要


本研究提出結合互動科技與智慧型手機多元互動介面於未來主題樂園之應用,探討主題樂園新型態的互動方式與情境設計,最終提升主題樂園的商業價值。本研究首先探討智慧型手機各互動介面與相關理論,再開發兩件雛型作品並公開展示。展示期間對使用者進行問卷調查並邀請三位專家進行訪談,最後評估其成效。作品「黑麻吉」藉數位科技與智慧型手機之特性設計QR 尋寶功能,使本數位地圖除導覽功能外,更加深遊客在遊樂園中的豐富體驗。作品「維京奇航」利用智慧型手機的感測功能結合遊客手機與遊樂園的互動設施,讓使用者融入團隊的互動情境,達到深刻的遊樂體驗。本研究發現:(1)結合數位媒體與多元互動介面設計所開發之新型態主題樂園雛型,讓使用者獲得有別於傳統之互動體驗,(2)室內互動情境與多人互動體驗,皆能讓使用者獲得更深刻體驗與感受,(3)數位地圖導覽APP 可針對各年齡層之需求提供相對的服務,則更貼近使用者之設計,(4)運用互動裝置於主題樂園之應用,可提升使用者體驗之愉悅性與參與感。

並列摘要


This study proposed combining interactive technology and the multiple interactive interfaces of smartphone into applications of future theme park, referred to new interaction mode and scenario design of theme park, and attempted to enhance the commercial value of theme park. Firstly, this study referred to various interactive interfaces and relevant theories of smartphone, and then developed two prototypes and demonstrated publicly. During exhibition, this study used questionnaire survey to users and interviewed three experts to get more advices. Finally, this study evaluated the research result. Work-"Black-Match" used the characteristic of digital technology and smartphone to design QR treasure game. The digital map not only owned navigation function but also reinforced the visitors' rich experience in theme park. Work-"Odd Viking Sailing" combined the sensing function of smartphone and interactive facilities in theme park to let users enjoy the team-work interactive scenario more easily, and get deep pleasure experience. This study discovered the following: (1) New-type theme park prototype which applying digital media and multiple interactive interfaces can let users get interactive experience which different from the traditional one. (2) Indoor interaction scenario and multi-users interaction experience can let users get deeper experience and feel. (3) The digital navigation map APP can provide relative service for users in different age and suit to user's design. (4) Applying interactive installation in theme park can improve users' enjoyment and participation during experience.

參考文獻


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