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數位媒體中的虛擬身體-以當代科技藝術為例

The virtual body in digital media: Take contemporary technology arts as examples

摘要


當代藝術潮流透過數位媒體科技的推波助瀾下,影像創作成為藝術家參與體驗的實驗過程,不僅融合了數位媒介與科技創造,展現出多元的虛擬影像特質。本研究列舉數件當代科技藝術作品,分析探討身體議題如何融入科技媒介,作為虛擬影像的概念表現,除了消彌數位時代中的虛實界限,並且構思結合跨領域技術,進而觸發影像與觀者之間的感官鏈結,然而,數位時代中影像呈現具有反身性媒體效應與被觀看特質,超越傳統攝像成果所產生的圖像序列思維,因此,科技藝術中的虛擬身體可被視為身體與科技的介入方式,延展出數位時代中獨特的視覺樣貌。

並列摘要


The contemporary art trend is fueled by digital media technology, and image creation has become an experimental process for artists to participate in the experience. It not only integrates digital media and technological creation, but also displays multiple virtual image characteristics. This study lists several contemporary scientific and technological art works, analyzes and explores how physical issues can be integrated into the technological media as the conceptual expression of virtual images. In addition to eliminating the boundaries of virtual and real in the digital age, the concept combines cross-domain technologies to trigger the image and the viewer. However, the presentation of images in the digital age has reflexive media effects and characteristics of being viewed, surpassing the image sequence thinking produced by traditional photography. Therefore, the virtual body in technological art can be regarded as the intervention method of body and technology, extending the unique visual appearance in the digital age.

參考文獻


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邱誌勇(2012),幻化流形-後電影時代的數位活動影像,現代美術學報,第 23 期,111-115。
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陳永賢(2017),麥克林錄像作品中社會現實與政治諷刺,今藝術&投資,第298期 。

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