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探究多媒體教材於天文教育之應用與設計研究

Research and Design of Multimedia Teaching Materials for Astronomy Education

摘要


虛擬實境在各產業的應用已佔有舉足輕重的地位,近年來科技日新月異,多媒體教材成為教育產業的新興工具,在行動裝置普及的世代中,近乎人手一機,科技應用於學習媒材方面之研究與開發也備受重視。傳統教育的紙本教具已難以滿足現代學習者的需求,而新世代的多媒體教材能讓學習不受限制,同時提高學習效益。天文學研究的範圍多數為太陽系以外的區域,包括恆星、星系及整個宇宙。地球所在之銀河系裡有數千億個恆星系統,而太陽系為數千億個系統之一。作為推廣與教育國人天文知識的主要媒介,臺北市立天文科學教育館與中央研究院透過舉辦天文展覽與動畫短片,增進讀者對天文知識的認識。但呈現方式多以靜態表現為主,缺乏互動性,故本研究著重於嘗試以新興媒體教材結合天文主題,增進讀者的互動體驗,提升讀者的參與意願,進而達成推廣之目的。本研究將設計完整且適合國小學齡孩童的天文多媒體教材,期望能以科技輔助學童認識宇宙世界。將透過文獻探討「多媒體教材與紙本教材之學習差異」以及「數位媒體、虛擬實境運用於遊戲教學之實例」,綜合分析比較後,製作天文相關多媒體教材。同時整合現有天文教育推廣平台的資源,以豐富本教材之內容,引起學童興趣並達推廣天文之成效。

並列摘要


The application of virtual reality in various industries has taken on a significant role. Technology is changing rapidly in recent years, and multimedia teaching materials have become an emerging tool in the education industry. Traditional paper-based educational tools are no longer sufficient to meet the needs of modern learners, and the new generation of multimedia teaching materials can allow learning to be unrestricted while enhancing learning effectiveness. The study of astronomy is mostly concerned with regions beyond the solar system, including stars, galaxies, and the entire universe. There are hundreds of billions of star systems in the Galaxy where the Earth is located, and the Solar System is only one of the hundreds of billions of systems. Serving as the major medium to promote and educate the nation about astronomy, the Taipei Astronomical Museum and Academia Sinica hold astronomy exhibitions and short animations to enhance readers' knowledge of astronomy. However, most of the presentation methods are static and lack interactivity. Therefore, this study focuses on the use of emerging media materials combined with astronomical themes to enhance readers' interactive experience and willingness to participate, so as to achieve the purpose of promotion. This study will design a complete and suitable astronomy multimedia teaching material for elementary school-aged children, hoping to use technology to help them understand the world of the universe. We will explore the "learning differences between multimedia and paper-based teaching materials" and "examples of using digital media and virtual reality in teaching games" through literary works, and then analyze and compare them to create astronomy-related multimedia teaching materials. At the same time, we will integrate the resources of existing astronomy education platforms to enrich the content of this teaching material, so as to arouse the interest of students and achieve the effectiveness of promoting astronomy.

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