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探討擴增實境融入古典選文的學習動機與學習成效之研究

Study on Learning Motivation and Effectiveness of Augmented Reality in High School Classical Chinese

摘要


這些年來各種行動載具功能及性能日益強大,體積更加精巧,同時其應用也更加推陳出新,且透過網路的影響,以及現今人工智慧的助力,讓多樣性的內容資訊與行動載具互相結合而使得應用變得更加廣泛。另一方面,現今高中學生為應付新的108課綱,勢必要採用更有效之方式進行學習,以增加其優勢,本研究旨在探討不同的學習方式對於高中學生學習高中國文古典選文之學習成效以及學習動機之影響,研究者建置開發一套擴增實境學習系統,並且嘗試結合高中古典選文為擴增實境内容教材,用來探討運用擴增實境技術在高中古典選文學習上,是否能提升學習動機、學習成效,以及學習教材使用滿意度,除了實驗組別差異分析外,另外亦探討性別差異是否會造成影響?本研究希望透過實驗結果的分析,能找到一個更好的學習方法,研究成果亦可提供未來研究者參考。

並列摘要


Over the years, Mobile Devices has become more powerful, more compact, and more diversified. Based on the impact of the Internet and the prevalence of artificial intelligence, the content is combined with mobile devices to make applications progress faster. In order to accept the new 108 Curriculum Guidelines, high school students must use an efficient way to learn. This study explores the impact of different learning methods on high school students' learning outcomes and motivation. The researchers have developed an augmented reality learning system. To explore whether the use of augmented reality technology to learn Classical Chinese can improve learning motivation, learning effectiveness, and explore group and gender differences. This study hopes to find a better learning method through the analysis of experimental results. The research results can also provide references for future researchers.

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