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  • 會議論文

以認知與情意學習為基礎之數位化反毒教育系統研發

Development of an anti-drug educational system based on cognitive and affective learning

摘要


有鑒於毒品問題在台灣甚至在全世界都是社會所關注以及亟欲解決的議題,本研究以教育觀點出發,設計一套從認識毒品、體會毒品對身體傷害與如何有效拒絕毒品的多層次數位化教材與資訊系統,並從認知與情意觀點分析該教材之教育意義。該教材以兩種技術作為呈現,首先以網頁技術將毒品知識以概念圖(concept map)呈現,以節點學習方式循序引導學習者建構毒品知識與對於身體健康的危害,並且設計測驗評量學習效果。再者,我們利用AR技術讓學習者體驗吸食毒品後樣貌可能產生的傷害,如面容憔悴、精神萎靡、潰爛斑點等等,藉由視覺引起的情緒,創造情意學習連接點,進而加深對於毒品知識的認知。最後使用類似角色扮演遊戲讓學習者進入模擬情境,讓學習者觸發不同的模擬情境問答,整合所學的知識做出回應,並在情境模擬結束後給予具體學習建議。本研究所開發之教學系統,預期可適用於「教師教學」與「自我學習」兩種教學模式,教學對象由小學高年級至高中階段皆適用。期望未來能廣泛推廣,以資訊融入教學方式對毒品教育提供有別於以往文宣宣導實的實質教育成效。

並列摘要


Considering that the drug problem is a social concern and an issue to be solved in Taiwan and even the world, from the perspective of education this study designed the material and information system, and analyze the educational significance of the material from the perspective of cognition and affection. This material is presented in two technologies. Firstly, the webpage technology is used to present drug knowledge in a concept map. The node learning method is used to guide learners to construct drug knowledge and harm to health, and design tests to evaluate learning effects. Furthermore, we use AR technology to allow learners to experience the damage that may occur after taking drugs, such as shameful faces, debilitating, ulcerated spots, etc., and create emotional learning connection points based on visually-induced emotions, thereby deepening the connection between knowledge and learning. Finally, a role-playing game is used to let the learner enter the simulated situation, let the learner trigger different quiz situations, integrate the knowledge learned to respond, and give specific learning suggestions after the situation simulation is over. The teaching system developed by this institute is expected to be applicable to both "teacher teaching" and "self-learning" teaching modes, and the teaching objects are applicable from the elementary school to senior high school. It is expected that it will be widely promoted in the future, and information education will be used to provide drug education with a substantial educational effect that is different from previous publicity education.

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