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以賽局理論發展之app遊戲為媒介傳遞二型糖尿病衛教知識

Take Game Theory with APP Games as the Medium to Convey Type 2 Diabetes Health Education Knowledge

摘要


根據衛生福利部國民健康署【衛福部國健署】(民105)統計,全台糖尿病患每年以25,000名的速度持續增加,且有年輕化的趨勢。20歲以下的二型糖尿病患人數較十年前增加11%,20至40歲者則增加32%(天下雜誌,民105)。但許多年輕糖尿病患者(以下簡稱糖友)缺乏對糖尿病徵的知識,往往延誤診治,甚至在發病後也未能達到良好的控制情形。本研究利用賽局理論設計一款app遊戲,以情境決策的遊玩方式傳遞二型糖尿病相關衛教訊息。透過遊戲一方面貼近現代年輕族群生活習慣,以較輕鬆且熟悉的共通語言傳遞衛教訊息,讓玩家能及早因應或做出正確的判斷與疾病處理;另方面結合情境式遊戲與賽局理論分析,試圖找出遊戲與賽局之結合在傳遞衛教知識、引導玩家思考上是否有所幫助,希望透過本研究讓糖友對疾病產生正向思考,並重新審視面對疾病的態度與方式。

並列摘要


According to the Health Promotion Administration, Ministry of Health and Welfare, the diabetic increases by 25,000 persons per year in Taiwan, and the suffering rate is getting younger quickly. For example, the type 2 diabetic under the age of 20-years-old has increased 11% than decades before, and patients with the age between 20 to 40-years-old has increased up to 32%. However, many young diabetics are lack of the knowledge about diabetes, and that often makes them miss the best treatment period or can help them maintain a well-controlled status after being diagnosed. The research focuses on applying the game theory to infrastructure an APP game, transferring type 2 diabetes health education knowledge by playing the situation-decision game. By means of a more casual and familiar way, the APP game is adapted to convey the type 2 diabetes health education knowledge, trying to attract young people's attention to help them to care more about their health, and even more, take timely action to prevent the attack of diabetes. On the other hand, the research ties up the situational game and the game theory together, trying to analyze whether this integration could be helpful to pass on the diabetes health education knowledge to the players and guide them to build up a positive attitude towards diabetes.

被引用紀錄


賴威廷、張盈盈、郭威銘、何淑娟、唐秀謹(2023)。運用多元方案及情境參與式衛教降低非計畫性Port-A角針滑脫率腫瘤護理雜誌23(),57-70。https://doi.org/10.6880/TJON.202312/SP_23.5

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