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Research on Interactive Experience Space Design of Contemporary Museum -- Taking the Space Design of Luanzhou Shadow Play Museum as an Example

摘要


Shadow play art in China is an ancient form of narration and entertainment.As a kind of intangible cultural heritage, it is a treasure in the splendid folk culture of the Chinese nation.In recent years, many shadow play museums have been set up in various provinces and cities of China, aiming to protect and publicize the shadow play schools with local characteristics.In this paper, the exhibition space and its form of luanzhou shadow Museum, one of the few shadow museums in China, are investigated, analyzed and redesigned in detail, and a new interactive experience space design concept is put forward based on reading a lot of relevant literature.Aiming at the interactive experience of shadow play, space and human, this paper discusses the design and application of experience and participation in the shadow Museum.The purpose is to explore the experience characteristics of contemporary shadow museum space, so as to better adapt to the development of contemporary museum construction and people's needs for experience and learning, and create a more vivid museum space environment.

參考文獻


Bryan Lawson. Language of space [M]. Beijing: China Architecture press, 2003.
Zhang Guiyi. Chinese puppet shadow play [J]. Luanzhou shadow play Museum put into use, 2012 (19).
Zhou Xiaoqing. China Museum [J]. Reflections on the "content and form" of exhibition, 2004 (01).
Liu Aihe. China Museum [J]. Evolution of the connotation of display design in modern museums, 2005 (04).
Huang Qiuye, Ye Ping. Interactive thinking and exhibition design of modern museum in Journal of Nanjing Academy of Art (Art and Design Edition) [J]. 2006 (04).

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