Position Based Dynamics has been widely adopted as an effective method in real time simulation due to its merits of stability and low computational cost. However, its accuracy has always been questioned, especially in cloth simulation. In order to ameliorate the situation, the authors propose an idea to procedurally generate mesh topology similar to knitted clothes in the real-world. Several algorithms are compared and implemented to achieve the desired generation results. Experiments are conducted to demonstrate the effectiveness of this method and authenticate the improvement on accuracy in cloth simulation. Potential applications of this approach are later discussed.