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  • 會議論文

運用Beacon技術於互動體驗之研究

Using Beacon Technology to Interactive Experience

摘要


Apple公司於2013年宣告iBeacon裝置後,使得Beacon技術蔚為風潮,形成在室內定位應用上之一種新選擇,Beaco具有低價位、低能量消耗、容易實施的優點。本研究提出不同互動模式的構想,並分析相關文獻與案例,提出本研究作品的設計原則。根據設計原則,本研究設計並實作運用Beacon技術於互動科技之作品「Full of Colors」,其中包含使用者為接收端的遊戲「You Make My Life」與使用者為推播端的遊戲「I Make Your World」。在作品完成後進行公開展示,並在展示期間以問卷調查法蒐集相關回饋。作品經公開展示蒐集相關意見與回饋後,得出以下結論,分別是(1)運用Beacon技術於互動裝置的體驗感受是正向的,(2)Beacon的互動模式是新穎的、激發思考的。

並列摘要


The iBeacon device announced by Apple in 2013 made Beacon technology become a trend. It created a new choice in interaction for indoor positioning. Beacon technology has advantages in low-cost, low energy consuming and easy deployment. This study reviewed relevant literature and cases of Beacon technology, this study proposed a conception of different interactive model. After exploring interactive design and experience on related literature and cases, this study wanted to understand the relevant theoretical basis and key points of design so as to propose the design principles in this work. By the design principles, this study designed and implemented the work named "Full of Colors", an interactive game work with Beacon technology, and contains two games of "You Make My Life" and "I Make Your World". Users play a role as receivers in "You Make My Life", and becomes pushers in "I Make Your World". After completing the work, we will hold a public display and collected related feedback during it. After analyzed consequence of questionnaire in two works, the findings in this study are as follows: (1) The experience of using Beacon technology in interactive devices is positive. (2) The interactive modes in Beacon technology are innovative and can inspire thinking.

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