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國中七年級學生應用數位遊戲於視譜學習之研究

摘要


本研究以新竹縣某公立國中七年級學生為對象進行實驗研究,探討數位遊戲式學習對視譜學習的影響。實驗組實施數位遊戲式視譜教學,對照組採用傳統式教學法進行相同主題學習。教學前先對學生施以自陳認譜能力問卷與視譜能力前測,實驗結束後施以自陳認譜能力問卷與視譜能力後測。實驗組學生於實驗教學結束後,填寫數位遊戲式學習融入視譜教學之回饋表。研究結果顯示:數位遊戲式學習能有效提升國中七年級學生的視譜能力,且運用數位遊戲式學習模式於視譜學習成效顯著優於傳統式教學。

並列摘要


This study aimed at conducting an experiment to investigate the impact of digital game-based learning on sight-reading learning for seventh grade students of a high school in Hsinchu County. The experimental group took digital game-based sight-reading learning and the control group took the conventional lecture to learn the same content. Both groups took a sight-reading self-efficacy questionnaire and a pretest for sight-reading ability before the experiment. The same sight-reading ability test was applied after the experiment. The experimental results revealed that digital game-based learning had significantly better effectiveness on sight-reading learning.

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