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使用Kahoot限時問答遊戲進行遊戲式學習-以網路管理課程為例

摘要


傳統的講述式教學因容易造成單向式教學且刺激源只有聲音且少變化等缺點,容易造成學生學習意願低落,因此在課堂上可以使用即時反饋系統IRS(Interactive Response System)學習模式幫助老師與學生互動,目前線上有許多IRS系統可以使用(例如:Kahoot、Zuvio等),Kahoot是個免費線上平台,讓老師與學生可以透過不同裝置(例如PC、NB、手機、平板)可以連上網路的狀況下,直接在課堂上進行互動。並可以即時得到學生的回饋,互動結果也可以下載回來讓老師進行統計分析以了解學生的學習成效。本論文在網路管理課程中使用Kahoot進行翻轉教學,先依據課程內容製作多項選擇題問答遊戲,讓學生從遊戲中愉快學習,同時老師收集相關數據以分析學生在課堂上的學習成效。最後並嘗試不同的玩法讓學生可以增加競爭意識及榮譽感且不會因分數落後就放棄學習。該班有27位同學修課,期中考前有9位同學平時成績不及格,經由整學期使用Kahoot進行翻轉教學後,最後不及格人數為6位,及格率為78%。

並列摘要


Traditional storytelling teaching is easy to cause one-way teaching and the source of stimulation is only sound and less change, which is easy to cause students to have low learning willingness. Therefore, in the classroom, ITS (Interactive Response System) learning mode can be used to help teachers and teachers. Student interaction, there are many online IRS systems available (eg Kahoot, Zuvio, etc.). Kahoot is a free online platform that allows teachers and students to connect to the Internet through different devices (eg PC, NB, mobile, tablet). Next, interact directly in the classroom. Students can receive feedback immediately, and the interactive results can also be downloaded back for the teacher to conduct statistical analysis to understand the student's learning outcomes. This thesis uses Kahoot to carry out the flip teaching in the network management course. Firstly, a multiple-choice quiz game is created according to the course content, so that students can enjoy the game happily, and the teacher collects relevant data to analyze the learning effect of the students in the classroom. Finally, try different ways of playing so that students can increase their sense of competition and honor and will not give up learning because of the backward score. There were 27 students in the class who took classes. Before the mid-term exam, 9 students failed their grades. After using Kahoot for the whole semester, the number of failing students was 6 and the passing rate was 78%.

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