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  • 會議論文

鷹架理論及自我效能對於國小學童遊戲設計學習成效之影響

The Influence of Scaffolding Theory and Self-efficacy on Learning Effectiveness of Game Design for Elementary School Children

摘要


近年來遊戲產業蓬勃發展,再加上元宇宙(Meta Universe)這些新興名詞的出現,還有許多科幻電影的洗禮,讓許多人萌生想要投入遊戲產業的念頭,本研究欲教導學生透過最多使用者開發遊戲的遊戲引擎Unity,來做Unity環境介紹以及開發小遊戲,來讓國小學童對遊戲設計產生興趣,想要更加深入地學習。本研究之研究方法是採用準實驗研究法,研究對象是臺北市大同區某國小四年某班的學生,共26位學生參與本研究。由於不要影響學生們的課業,本研究所設計的教學課程實施時間是在期末考後連續三天的早自習至第二節課的時間,研究者透過遠端的方式搭配老師的協助教學,以手把手的方式,讓小朋友自行建模做出一個小遊戲。研究者也觀察到小朋友們對於電腦非常感興趣,研究結果發現學生的學習成效顯著,並且發現Unity學習成效和電腦課學期成績與遊戲設計自我效能和學習成效具有顯著地相關。

關鍵字

自我效能 鷹架理論 遊戲

並列摘要


In recent years, the game industry has been booming, and with the emergence of the Meta Universe and many science fiction movies, many people have the desire to enter the game industry. This study aims to teach students to introduce the Unity environment and develop small games through Unity, the most popular game engine for game development, so that elementary school children will be interested in making game and want to learn more. The research method used in this study was a quasi-experimental research method in which 26 students were enrolled in a fourth-grade class of a elementary school in Datong District, Taipei. In order not to interfere with the students' lessons, this study was designed to be implemented during the morning study period and the second class period for three consecutive days after the final examination. The researcher also observed that the children were very interested in the computer and found that the students' learning outcomes were significant and that Unity learning outcomes and computer class semester grades were significantly correlated with Game-design self-efficacy and learning outcomes.

並列關鍵字

Game Unity Scaffolding Theory Self-efficacy

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