Mesh editing and deformation are critical in computer animation, such as in themotion of virtual characters in films and games. It needs lots of human resources to tweak the mesh to make the deformation look natural, and is often referred as “rigging”in animation industry. We propose a system that provides high level constraints to simplify complicated 3D deformation operations, and provide a novel user interfaceusing Wii Remote and MotionPlus to make the three dimensional control more intuitive. We find that our user interfaces can reduce the task completion time from 10% to 23%, according to three simplified experiments done by 10 subjects to deform the models in our user study.