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  • 學位論文

多人虛擬環境中以使用者感受為導向之網路服務

User-centric Network Service in a Multi-user Virtual Environment

指導教授 : 李秀惠
共同指導教授 : 李蔡彥(Tsai-Yen Li)

摘要


在多人虛擬環境(MVE) 中縮減網路訊息傳輸量一直是釵h研究關心的議題,而本篇論文從『使用者感受』的角度來檢視在此環境中如何篩選不必要的訊息傳遞,目標是盡量讓系統當中的使用者滿意。在本篇論文中將會提出一套評估使用者滿意度的基本模型,模型中評估滿意度的指標是以使用者在系統中活動的狀態以及其硬體的能力為參考。我們也實作一套控制系統依據此模型來減少網路訊息傳輸量,並且在不同的環境下對此系統做實驗及觀察。最後我們會針對實驗數據作分析和討論,然後提出一些現有的問題及未來的工作。

並列摘要


Multi-user virtual environment (MVE) is a popular topic attracting much research focus in recent years. Reducing the amount of information transmitted over the network for such an environment is a crucial task for good system performance. This thesis focuses on how to screen unnecessary information transmission in such a system from a user's point of view. We will try to satisfy as many users as possible with a just-enough strategy. We propose a set of network service models to assess user's satisfaction according to the user's activity and hardware capability. We have implemented a control system with these models to reduce the amount of network transmission and conducted experiments to observe the system performances under different exeprimental settings. Finally, we analyze the results of the experimental data and discuss them with our possible future extensions.

並列關鍵字

MVE

參考文獻


Brain Blau, Charles E. Hughes, Michael J. Moshell and Curtis Lisle, "Networked Virtual Environments," ACMSIGGRAPH Special Issue on 1992 Symposium on Interative 3D Graphics, Cambridge, MA, pp.157-164, 1992.
Collaborative Virtual Environments," Proceedings of IEEE Workshops on Enabling Technologies:Infrastructure for Collaborative Enterprise, Cambridge Massachusetts USA, pp.193-198, June 1997.
C. Faisstauer, D. Schmalstieg, W. Purgathofer, "Scheduling for Very Large Virtual Environment and Networked Games Using Visibility and Priorities," Proceedings of Fourth IEEE International Workshop on Distributed Simulation and Real-Time Applications (DS-RT'00), pp.25-27, August 2000.
C. Carlsson and O. Hafsand, "DIVE - a Multi-User Virtual Reality System," Proceedings of the IEEE Virtual Reality Annual International Symposium, pp.394-401, September 1993.
Application-Level Network Architecture for Internet-Based CVEs," .Proceedings of the ACM Symposium on Virtual Reality Software andTechnology, pp.58-65, 1999.

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