2014年4月,通訊軟體LINE於全球達到4億註冊人數,同時也是台灣地區最多人使用之通訊軟體應用程式,故本研究希望能探討用戶持續使用通訊軟體LINE之動機,供業者作為通訊軟體之經營與改善之參考。本研究以使用與滿足理論和網路外部性觀點出發,從內容滿足、過程滿足和社交滿足構面發展出「娛樂性」、「資訊尋求」、「即時性服務」、「適地性服務」、「社交互動」、「自我表達」變數,並輔以「網路外部性」之因素探討使用者持續使用之意圖。 本研究以台灣地區用戶為研究對象,共回收435份有效問卷。以AMOS結構方程軟體分析問卷結果,研究顯示娛樂性、社交互動與自我表達以及網路外部性均對用戶持續使用之意圖有顯著正向影響,而資訊尋求、即時性服務與適地性服務對用戶持續使用之意圖呈現不顯著之影響;同時社交互動對網路外部性影響持續使用之意圖具有中介之效果。
In April 2014, the number of global users of mobile app LINE reaches 40 million, and LINE is also the one that people in Taiwan uses most. Therefore, this research tends to understand what the motives to use LINE are. This study initiates from Uses and Gratification theory and network externality, developing a framework involved with entertainment, information seeking, instant service, location-based service, social interaction, self expression and network externality factors to explore the intention of continuous usage of users. The study aims for users in Taiwan and has 435 effective on-line questionnaires. Furthermore, this study uses the statistics software AMOS as a tool to analyze the result. The analysis result shows that entertainment, social interaction, self expression and network externality are significant positive related to the intention of continuous usage, yet information seeking, instant service and location based service don’t show the significant positive relations to the intention of continuous usage; also, social interaction acts as a mediator between network externality and continuous usage intention.