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  • 學位論文

影像編碼與視訊處理之積體電路系統設計最佳化

VLSI System Design and Optimization for Image Coding and Video Processing

指導教授 : 陳良基

摘要


在多媒體嵌入式系統中,未來各式各樣的運算單元將會收斂成三個獨立的運算核心,分別是中央處理器,繪圖處理器以及動態影像處理器。其中,動態影像需要大量的運算量,一個有效率的系統架構是非常重要的。 在本篇論文中,我們針對動態影像處理器之客製化系統、可調式系統和可重組式系統提出系統最佳化的設計方法並且對分別實作了三個系統來證明其進步性和新穎性。 在客製化系統方面,我們利用了處理速度匹配和資料流匹配等系統層級最佳化技巧來實現完全管線化JPEG 2000編解碼器,它可以每秒處理124 M個點, 此編解碼器在已發表的JPEG 2000晶片中有最高的處理速度和最低的外部記憶體頻寬需求,其中的嵌入式方塊解碼器是第一個發表的係數級平行解碼器,能使HD動態影像無失真解碼成為可能。 在可調式系統方面,我們利用有效率資料處理和處理速度匹配等技巧對可調式JPEG 2000系統,能在目標位元速率下,在已發表的JPEG 2000晶片中,有最高的面積利用效率和功率消耗效率。在此系統中,我們提出了前壓縮演算法,能在壓縮前將不需要的位元層截掉,此外,我們也設計了位元層平行嵌入式方塊編解碼器,能達到任意層數的位元層平行處理,使的可調式JPEG 2000系統系統成為可能。 在可重組式系統方面,我們針對正在制定當中的可重組化動態影像像壓縮規格提出了一個可重組系統平台架構,此可重組系統平台為此新規格提供了一個可能的系統層級解決方案。在此可重組式系統平台裡,我們提出了可重組式記憶體系統,它可以以重組化方式來達到支援不同IP的記憶體讀取樣式,當此系統中需要增加IP和替換IP時不需更動記憶體系統。最後我們而用此平台實做了一個H.264編碼器,我們將此編碼器正規化後的功率消耗在同樣的處理規格下跟已發表的客製化H.264編碼器比較有相近的功率消耗,證明比起客製化系統,可重組式平台所需的系統的負擔增加非常小,並且能提供客製化系統所沒有的設計彈性。

並列摘要


Multimedia applications, such as radio, audio, camera phone, digital camera, cam coder, andmobile broadcasting TV, are more and more popular as the technologies of image sensor, communication, VLSI manufacture, and video coding standards are made great progress. The efficient system platform design is more important than the the module design since system-level improvements make more impacts on performance, power, and memory bandwidth than the module-level improvements. For the future embedded platform, the computing engines will converge into three cores, central processing unit (CPU), graphic processing unit (GPU) and video processing unit (VPU), for processing various contents. Among various multimedia applications, image and video coding are always attractive. We discuss research topics for the video processing unit in three aspects of implementations, dedicated hardware, scalable hardware and reconfigurable hardware. The design issues for the dedicated hardware are how to maximize system throughput, minimize data lifetime and optimize dataflow. Besides, the system considerations are also important since the video processing unit is a sub-system in a SoC chip. The scalable hardware means that it allows design-time adaption for architecture designs with unified building blocks and design methodologies. The scalable issue is important for a rapid system extension when specifications are changed A reconfigurable platform for the video processing unit is required to allow runtime adaption for dataflow and computational behaviors of processing elements and memory systems. In this dissertation, we present three efficient system implementations to demonstrate the improvements and novelties in the three aspects of image and video system implementations. The first two system implementation are for JPEG 2000 image coding. Firstly, a 124 MSamples/sec JPEG 2000 codec is implemented on a 20.1 mm2 die with 0.18 μm CMOS technology dissipating 385 mW at 1.8 V and 42 MHz. This chip is capable of processing 1920 × 1080 HD video at 30 fps. The previous uses the tile-level pipeline scheduling between the discrete wavelet transform (DWT) and embedded block coding (EBC). For a tile with size 256×256, it costs 175 KB on-chip SRAM for the architectures using on-chip tile memory or costs 310 MBytes/sec(MB/s) SDRAM bandwidth for the architectures using off-chip tile memory. We proposed a level-switched scheduling to minimize the data lifetime for the tile memory. The proposed scheduling eliminates 175 KB SRAM tile memory for those architectures using on-chip tile memory and reduces 310 MB/s memory bandwidth for those architectures using off-chip tile memory. By use of this scheduling, the coefficients between the DWT and the EBC are transferred with a pixel-pipelined dataflow due to the elimination of tile memory. In this dataflow, no buffer is required between the DWT and the EBC. The coefficients generated by the DWT are encoded by the EBC immediately for the encoding flow or the decoded coefficients by the EBC are inverse-transformed immediately by the DWT for the decoding flow. To enable this scheduling, a level-switched DWT (LS-DWT) and a code-block switched EBC (CS-EBC) are developed. The LSDWT and the CS-EBC process multiple code-blocks in multiple subbands with an interleaving manner to eliminate the tile memory. The encoding and decoding functions are implemented on an unified hardware with a little overheads for the control circuits. Hardware sharing between encoder and decoder reduce 40% silicon costs. The another system for JPEG 2000 is the JPEG 2000 codec with bit-plane scalable EBC architecture. It is implemented on 6.1 mm2 with 0.18 μm CMOS technology dissipating 180 mW at 1.8 V and 60 MHz. It is capable of processxxiii ing 78 MSamples/s for lossy coding at 1 bpp and 50 MSamples/s for lossless coding. Four techniques are used to implement this chip. The pre-compression rate-distortion optimization (pre-RDO) determines truncation points before coding to reduce computations for the embedded block coding (EBC). The dataflow conversion converts the discrete wavelet transform (DWT) coefficients into separate bit-planes and the embedded compression compresses the data in each bitplane. These two algorithms reduce the bandwidth of tile memory, which is used for storing the DWT coefficients, by 40% and 60% at 1 bpp for the encoder and decoder, respectively. The bit-plane parallel context formation algorithm enables the EBC to encode or decode arbitrary numbers of bit-planes in parallel. The bitplane parallel EBC is a scalable architecture and the numbers of bit-plane coders in the EBC can be arbitrarily implemented according to a target specification. We propose an architecture platform design with a reconfigurable memory system. This work also provide an initial solution for the incoming standard, MPEG reconfigurable video coding (RVC). It allows various reconfigurable engines and dedicated accelerators with various access patterns to access data through run-time configurable memory system. The reconfigurable memory system contains three hierarchies, block translation cache, reconfigurable datapath, and physical memories. The increase in physical memory banks provides higher internal bandwidth to the reconfigurable datapath. The reconfigurable datapath allows arbitrary parallel 2D access patterns including row, column, block, and subsample by run-time reconfigurations. The block translation cache uses one tag entry to represent a block of pixels in a frame. Based on this platform, we implement a H.264 encoder capable of processing 1280×720 60 fps at 250 MHz and 1 V is implemented with 90 nm process. By using the reconfigurable memory system, the off-chip bandwidth for the ME can be reduced by 42% and the size of on-chip buffer for reference pixels can be reduced by 29% compared to the Level-C data reuse. Experimental results prove that the power efficiency can be maintained without significant increase compared to the dedicated hardwire solutions when the reconfigurable abilities for memory system is adopted. This reconfigurable architecture platform seems a promising solution for the video processing sincce the power efficiency and performance can be maintained even the reconfigurable approach is adopted.

並列關鍵字

JPEG 2000 H.264 Image Coding Video Processing

參考文獻


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