An algorithm of Lattice Boltzmann Equation (LBE) has been applied to model creeping waves. Due to the special property of this algorithm, Huygens' Principle can be visualized in this simulation, and therefore interactions with the obstacle can be easily extracted to demonstrate the existence of creeping waves. Also the concept of levels is introduced, which can describe interactions with boundary and furthermore explains that the long time scale of simulation may be due to surface waves.