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  • 學位論文

異質性電腦兵棋系統整合之研究

The Research of Integration of Heterogeneity War-game Simulation

指導教授 : 葛煥昭

摘要


隨訓練場地日減、高科技武器裝備日趨昂貴,再加以聯合作戰訓練內容亦日漸複雜,因之運用電腦模擬輔助部隊戰技與戰術訓練工作、部隊兵力部署分析規劃以及國家戰略制定,已為當前國際軍事技術發展之潮流,而其中應用最普遍者當為「電腦兵棋系統」。 然則所謂電腦兵棋系統其實仍可歸為訓練用途之「推演性模擬系統」以及作戰分析用之「分析性模式」等兩大類。惟不論是分析性模式或是推演性模式,均為針對特殊目的而建立,其模擬時間、人機互動及方法論等,亦各依其所需而各有所長;然因異質環境間無法溝通,致各模式僅能針對特定議題提供服務,而無法因應日益複雜之軍事事務,諸如聯合作戰模擬及兵力結構分析等重大國防建軍備戰議題。 在電腦軟硬體技術快速進步與網路系統迅速發展的當下,電腦兵棋系統之功能亦被期望能從各自獨立之模擬系統,發展為可以結合高速寬頻網路及分散式之模擬技術,以便成為可以同時進行聯合作戰演訓以及議題分析的整合性互動式電腦兵棋系統。 因此,本論文的研究目標即為探討如何將這些異質性的推演性與分析性電腦兵棋系統整合在一致之模擬環境內,共同進行演訓。試圖建構出一個嶄新之模式模擬架構,以提昇整體模擬效益與品質,並作為整合模擬演訓的依據與架構標準。 本論文將以「高階模擬架構(High Level Architecture, HLA)」規格設計分散式運算環境,以為連結異質性兵棋系統之主要架構,除了提升聯模演訓的設計便利性之外,由於HLA具有的模組化與可重複使用(Reusable)之特性,亦可作為未來建構聯合作戰分析模擬系統之基石。

並列摘要


The cost of weapon system is more and more expensive, and the range for training as well as the exercise is less and less possible in this Island-like country. In addition to that, the joint operations’ training is becoming more complicated than the ever before, the resolution for that is to use the computer simulation in the training instead of the traditional field training. The use of computer war game systems is an inevitable trend in the western countries. The computer war game systems, in general, can be divided into two parts: the war game simulation system that is training oriented; the analytical simulation model that is operation analysis oriented. There are still differences between these two simulations, such as the run time, man machine interactions and methodologies, etc. Therefore, it is uneasy to make them interoperable and they perform as ad-hoc system for a specific purpose. Without the integration of these systems, it is impossible to handle the complex warfare issues well, such as joint warfare simulation and training, force structure analysis and the important defense issues. In order to perform the interactive joint warfare trainings and some analyses simultaneously, with the advanced computer technologies and network systems, it is possible to integrate the existed stand-alone simulation systems as the distributed simulation. The objective of this thesis is to do the research of the integrating these heterogeneity war game simulation systems and analytical simulation systems into a common simulation environment in order for the multilateral trainings or exercises. In doing so, it is a necessary intension to establish a new modeling and simulation structure for being the foundation and structure standard of the integrated simulation in trainings and exercises, that would benefit the effectiveness and quality of integral simulation. High Level Architecture, HLA, will be the basis of designing the distribution operating environment and the major structure of linking heterogeneity war game systems. Because HLA has the characteristics of modulization and reusability, it can not only improve the convenience of designing joint simulated trainings and exercises but also be the basis of constructing joint warfare analytical simulation systems.

並列關鍵字

HLA RTI FOM Synchronization Time Step Event Driven

參考文獻


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7. Defense Modeling and Simulation Office (DMSO), (1997) U.S. Department of Defense, “High Level Architecture Overview”, 1997.
10. Fishwick, P.A. (1995), Simulation Model Design and Execution, Prentice Hall, New Jersey.
12. Fujimoto, R. M. (1998). Time Management in the High Level Architecture, In: SIMULATION, Vol. 71, No. 6, pp. 388-400.

被引用紀錄


王啟帆(2014)。商業兵棋推演之方法與應用〔碩士論文,淡江大學〕。華藝線上圖書館。https://doi.org/10.6846/TKU.2014.00238

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