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  • 學位論文

基於ROS之足球機器人的模糊行為決策設計

ROS-based Fuzzy Behavior Decision Design for Soccer Robot

指導教授 : 李世安

摘要


本論文提出一機器人模糊行為決策系統來解決機器人的二元策略樹之判斷方法。使用模糊行為決策系統來取代二元樹的策略判斷,可以讓策略端在做決策時能更圓滑、有彈性,並且提高足球機器人進攻的效率。本論文以FIRA(Federation of International Robot-soccer Association)中RoboSot組的足球機器人競賽為研究平台。本論文將足球機器人模糊行為決策系統實現於ROS(Robot Operation System)內的Gazebo模擬器,並設計四種足球機器人的進攻策略,讓我方機器人能在進攻時,可以躲避敵方機器人,降低被抄球的機率。此四種策略配合本論文提出之模糊行為決策系統,將場地資訊輸入到模糊分類器內運算後會決定出在機器人目前的狀態下最佳的進攻策略。在最後的實驗結果中,本論文將有使用模糊行為決策系統與只使用有限狀態機之行為決策系統及使用單一策略之系統進行對戰。除此之外也將此系統使用在實際機器人中。從對戰結果可證實本方法能使機器人更貼近專家之想法,並增加足球比賽的勝率。

並列摘要


This paper proposes a behavior decision fuzzy system to solve the behavior decision based on binary tree method. Using behavior decision fuzzy system to replace binary tree can make the behavior decision smoother and flexible in strategy side, also improve the efficiency when soccer robot is attacking. This paper is based on middle-size robots with the competition of FIRA (Federation of International Robot-soccer Association) RoboSot. Moreover, this study implement the behavior decision fuzzy system in Robot Operating System (ROS) and Gazebo simulator. We design four attack strategies in this behavior decision fuzzy system, so that our robot can avoid opponent and reduce the probability of steals by opponent when robot is attacking. Using these strategies and inputting the information of the soccer field to the behavior decision fuzzy system will determine the optimal attack strategy which in present situation. In the experimental results, we execute the program which is using behavior decision fuzzy system to battle with using finite state machine (FSM) system and four strategies respectively. In addition, we also use in the actual robot and playing on real competition. From the results of the battle, we can prove this system let behavior closer to the thinking of experts and increase the winning percentage of soccer game.

參考文獻


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被引用紀錄


鄭期元(2017)。基於AKF之感測器融合應用於移動型機器人之定位系統〔碩士論文,淡江大學〕。華藝線上圖書館。https://doi.org/10.6846/TKU.2017.00015

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