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  • 學位論文

以Pinch技術實現多機互動的擴增實境

Design and Implementation of Multi-device Augmented Reality based on “Pinch?Technology.

指導教授 : 郭經華

摘要


藝術的發展自靜態藝術、動態藝術,到了近年有了與使用者互動的互動藝術,世界的文創產業潮流也在此,但多數的互動藝術皆須一個昂貴的大型裝置做為互動媒介。另一方面,智慧型手持裝置的使用者至今已破30億人,由於其普及性,因此很適合作為互動藝術的媒介。再者,也因其普及性,人與手機的關係日漸緊密,人與人之間的交流也常常透過手機及網路,因而在現實世界的互動漸漸淡了。本論文與國立台北藝術大學的FBI Lab合作,以多個手持裝置,透過藍牙及Wi-Fi網路,製作了一個多機互動藝術裝置。在動機方面,本論文的投入,乃意旨於互動藝術不應僅為少數人於特定場合的展示品,而是能夠不花大錢,讓人隨時、隨地的欣賞,使互動藝術成為平民的藝術。冀望能透過此論文成果,以能隨時隨地欣賞的互動藝術,增進人與人在現實世界的互動。

並列摘要


The development of art since classical arts, kinetic art, and now we have interactive arts who will interactive with user in recent years. The global trend of cultural and creative industries is also on it. But most of interactive arts must have an expencive large-scale installations as interactive media. On the other hand, the numbers of smart handheld devices users has been more than three billion people. Due to its universality, smart handheld devices are suitable as a medium of interactive arts. Furthermore, because of its universality, the relationship between human and smartphone are more than more close. Communications between people are often through smartphone and internet, lead to the interaction between people in real world is reducing. This paper was cooperating with FBI lab, Taipei National University of the Arts, using smart handheld devices to making a muti-device interacrive art, through bluetooth and Wi-Fi. It can be cheap, and can be display at any time, everywhere, therefore, interactive arts becomes the civillans arts. Hope that our works can enhance interaction between people in real world by the interactive art that can display anytime, everywhere.

參考文獻


[2] 2010年臺北國際花卉博覽會,
[6] Junkyard Jumbotron,
[7] T. Ohta and J. Tanaka, “Pinch: An Interface That Relates Applications on Multiple Touch-Screen by ‘Pinching’ Gesture,” International Conference on Advances in Computer Engineering, Kathmandu, Nov. 2012.
參考文獻
[1] Chao Computing Club, Project Blinkenlights,

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