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  • 學位論文

探討模擬式數位教材與教學影片對大學生實作課學習成效之影響

Exploring the Learning Effects of Using Simulations-based and Video-based materials to assist practical course for college students

指導教授 : 王怡萱

摘要


本研究目的為探討高等教育實作課程中應用不同方式的媒體教材- 模擬式數位教材與教學影片,對於大學生實作導播機的學習成效與使用 之教材的滿意度影響。本研究採準實驗研究法,研究對象為98 位北部 私立大學教育相關學系大學生,共分為實驗組與控制組;實驗組以模擬 式數位教材進行影棚導播機基礎與進階單元的認識,控制組則使用教學 影片進行學習。各組皆於實驗後實施「影棚導播機知識理解測驗卷」及 「影棚導播機數位教材之滿意度量表」,並於一週後,各組挑選3 位學 習者進行非正式學習訪談,以了解學習者使用教材的學習方式、學習感 受及其建議。最後透過統計軟體進行量化分析,及分析蒐集之質性資 料,其研究結果如下:(一) 使用模擬式教材能提升實作課程的學習成 效。(二) 使用模擬式教材能提升男性學習者在實作課程的學習成效。 (三) 學習者滿意實作課程之模擬式教材,未來願意將模擬式教材當作 導播機課程的輔助工具,尤其以男性學習者對未來使用此教材的意願較 高。(四) 使用模擬式教材及影片教材的學習者皆給予教材正向且滿意 的回饋。最後本研究亦根據訪談者及研究結果分別在數位媒體教材、教 學實務及未來研究三大面向提供建議,以作為未來教學設計或後續研究 之參考。

並列摘要


The purpose of this study was to explore the learning effects and system satisfaction by using simulations-based and video-based materials to assist practical course for college students. This study used quasi learning experiment and the subjects were 98 college students who major in educational department in New Taipei City. The subjects were divided into two groups, which are the treatment group and control group respectively. The treatment group used a simulations-based material which was created by researcher, and the control group used a video-based material to gain the basic and advanced knowledges of switchers in practical course. After the experiments, all groups must complete “learning achievement test” and “system satisfaction questionnaire” in sequence. Three college students from each group were selected randomly to join the interviews in order to understand their learning styles, feelings and suggestions of materials. The research findings are: (1) Simulations-based materials can enhance college students’ learning achievement in practical course significantly. (2) Simulations-based materials can enhance male students’ learning achievement in practical course significantly. (3) College students are intense to use and satisfied with simulations-based materials in practical course, especially male students. (4) College students show positive perception and appraisal toward simulations-based and video-based materials. Finally, recommendations and suggestions based on the results of the study and interviews are provided for future learning material design and further research.

參考文獻


吳清山(2011)。我國高等教育革新的重要課題與未來發展之分析。長庚人文社會學報,4(2),241-280。
參考文獻
中文部分
王千倖(2012)。「學習者主導」影片教學模式應用於「學習者主導」影片教學模式應用於師資生「生命教育」課程之初探。教育實踐與研究,25(1),163-188。
王正慧、林小蓉(2018)。大眾傳播科系大學生之職能學用落差:以「品質機能展開法」(QFD)分析課程結構為例。傳播研究與實踐,8(1),103-129。

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