傳統的教學模式老師多以寫板書在台上授課、課後也只是以指定回家作業讓學生練習,這種方式會導致學生學習意願低落,而且傳統教學下學生無法在學習完當下就知道學習結果、教師也無法詳細了解整體學生和各學生學習狀況。 本論文建置數位遊戲學習系統,以評量的方式輔助學生們了解學習成效,運用遊戲導向的方式來提高學生學習意願,利用數位化學習即時資訊回饋的特性,讓學生可以即時了解學習成效,透過平常學生學習資料來分析學習成效,並以網頁平台的方式提供老師了解學生學習狀況。 利用資料探勘中的逐步迴歸分析來探討數位遊戲學習與學習成效的關係,透過分析的結果來找出會影響數位遊戲學習的學習成效之關鍵因子,提供設計數位遊戲學習時的建議來提升學習成效。
The classrooms are mostly used in traditional teaching mode and taught by writing a book on the stage, and after class, they only use the designated homework for students to exercise. This way, the willingness to learn is low, and under the traditional teaching, the students cannot know the learning effect. As a result, teachers are unable to learn more about the overall learning effect of students. This thesis proposes a digital game learning system to help students understand the learning outcomes in a quantitative way. By using game-oriented methods, students' willingness to learn is improved, and using digital learning to learn the characteristics of instant information feedback, so that students can instantly understand the learning outcomes. Analyze learning outcomes through regular student learning materials, and provide teachers with a web platform to understand student learning. Using the stepwise regression analysis in data exploration to explore the relationship between digital game learning and learning effectiveness. through the results of the analysis to identify the key factors that will affect the learning outcomes of digital game learning, and provide suggestions for designing digital game learning to improve learning outcomes.