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  • 學位論文

傳統節慶桌遊融入學習共同體方案對於國小一年級學童學習成就及學習興趣之個案研究

A Case Study of Traditional Festival Board Game Integrated into Learning Community on the Learning Achievement and Learning Interest for the First Grader in Elementary School

指導教授 : 沈俊毅

摘要


由於週休二日的實施、新住民及外籍勞工與專業人員的增加、國民中小學九年一貫課程綱要的施行、國小低年級只將國語與數學納入考試科目及商人對於西洋節慶的商業炒作行為等因素,致使傳統節慶活動已日漸式微,現今人們只知慶祝而不了解其真正意涵。然教育須從小做起,且寓教於樂又是現今教育的主流,故本研究係探討將傳統節慶桌遊融入學習共同體方案對於國小一年級學童學習成就及學習興趣之影響,希望能讓學童於不知不覺中了解傳統節慶活動的真正意涵,進而提升其學習成就及學習興趣,以達潛移默化及世代傳承的目的。本研究採個案研究法,以新北市某學習共同體先導學校一年級某班26位學童為研究對象,由研究者自行設計「春節」、「元宵節」、「端午節」、「冬至」四個傳統節慶桌遊課程,且將之融入學習共同體方案,進行六週十二節課之研究。資料分析係以質性分析為主,量化分析為輔。在研究工具上,於課程教學前、後,對學童實施學習成就測驗並填寫學習興趣量表;於課程教學中,讓學童填寫各節慶的挑戰學習單、協同教師填寫教室觀察紀錄表、研究者於課後填寫研究者省思札記;課程教學後,對學童、協同教師及參與家長進行訪談。最後就上述所蒐集之資料進行質性分析及量化分析,量化分析之研究結果用以佐證質性分析之研究結果。 研究結果發現: 一、傳統節慶桌遊融入學習共同體方案,可以顯著提升國小一年級學童的學習成就。 二、傳統節慶桌遊融入學習共同體方案,對於國小一年級學童的學習興趣,在「行動表現」構面上有顯著的提升。 本研究結果,可供教學者於實施傳統節慶教學時之參考。研究者於最後亦提出在教學實務上及未來研究上之研究建議。

並列摘要


Affected by the two-day-off per week policy、the increase of new residents, foreign workers and professionals、 the implementation of the nine-year syllabus of the country primary and secondary schools、 the examination of the junior grades of country primary schools only including Mandarin and mathematics、and the commercial hype on the Western Festival, traditional festivals have been fading and people only know how to celebrate without knowing what they really mean. However, education must start from an early age, and teaching through fun activities is the mainstream of today’s education. Based on above, this research explores the effects of integrating traditional festival board games into the learning community program on the learning achievement and interest of first-year children in primary school. It is expected to help the children to understand the true meaning of traditional festival activities smoothly, and then to enhance their learning achievements and interest, in order to achieve the purpose of subtle influence and inheritance from generation to generation. This research adopts the case study method by taking the research objects from 26 first-grade students in a class of a primary school which is a learning community leading school in New Taipei City. The researcher designed four traditional festival board games, including the Spring Festival、Lantern Festival、Dragon Boat Festival and Winter Solstice, and arranged them into a learning community research program for twelve lessons in six weeks. The data analysis is mainly based on qualitative analysis, supplemented by quantitative analysis. Regarding the measurement methods of this research, the students joined in this program will be examined for their learning achievements and fill in the scoring cards of learning interest both before and after the courses. In the courses, the students will fill in the challenge learning sheets for each festival, and the collaborative teachers will keep the detailed records of classroom observations. After the class, researchers will take the research notes based on the information collected. The researcher will also interview the students、the collaborative teachers and the participating parents after the courses. In the end, qualitative analysis and quantitative analysis are carried out base on the collected data. The outcomes of the quantitative analysis will be used to support the results of the qualitative analysis. The research found that: 1.The integration of traditional festival board games into the learning community program can significantly improve the learning achievements of first-grade students in the primary school. 2.To integrate traditional festival board games into the learning community program shows a significant improvement in the aspect of "action performance" for the learning interest of the first-year students in the primary school. The results of this research can be used as a reference for teachers to carry out traditional festival teaching. In the end, the researcher also provided research suggestions not only on teaching practice but also on future research.

參考文獻


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