台灣機車數量多且機車事故嚴重,民國104年6月之機車登記數已達13,707,956輛,即每1.7人擁有一輛機車,而機車涉入事故件數佔全部事故比例近九成,其中年輕機車騎士死傷情況嚴重,機車安全教育是個重要的議題。本研究利用張勝雄等人(2015)開發之機車駕駛遊戲為平台,以路口或巷口讓車問題為主要學習內容設計遊戲之風險情境,並以年輕族群為實驗對象規劃一學習流程,最後以機車安全認知問卷、遊戲紀錄資料評估年輕族群透過機車模擬遊戲學習機車安全認知的學習成效。研究結果發現年輕族群在透過機車駕駛遊戲學習前之機車安全認知程度不足,無論受測者有無駕照,對於讓相關之標誌、標線及號誌還有相關之路權法規規定皆不甚瞭解;而在透過遊戲學習後,受測者的機車安全認知程度有所提升,對於讓相關之標誌、標線及號誌還有相關路權法規規定皆有明顯地進步,惟無號誌巷口的路權法規規定進步分數較有限。
In Taiwan, on average every 1.7 persons have a motorcycle. Motorcycles are in large quantity. The injury severity for the accidents involved with motorcycles is serious; approximately 90% of road accidents involve motorcycles. Motorcycle safety education is an important issue in Taiwan. The motorcycle safety problem for young people is serious particularly. This study developed a motorcycle riding simulation game system using a smartphone platform to investigate whether the game could assist younger players (i.e., learners) to acquire motorcycle safety cognition. The questionnaires and riding behaviors are used to measure players’ learning performances. The analysis results of the pretest questionnaire, posttest questionnaire, and riding behaviors recorded in the game system showed whether or not the participants had driving licenses that the level of participants’ motorcycle safety cognition before the learning experiment was insufficient. Participants did not know the meaning of certain traffic markings, signs and signals identifying the minor road at an intersection. The Right of way rules at intersections were another problem. After playing the game, the improvement in the participants’ understanding of the meaning of markings, signs and signals was very significant. However, improvement was limited in learning right of way rules at intersections not controlled by signals.