透過您的圖書館登入
IP:18.118.45.162
  • 學位論文

基於立體視覺之手掌位移辨識系統

Palm Motion Detection System Based on Stereo Vision

指導教授 : 謝景棠

摘要


人機互動的系統不斷在進化中,由早期的打空單點輸入、鍵盤一維輸入、滑鼠的二維輸入。直到現在鍵盤與滑鼠依然是人機互動工具中最常見的工具之一。近年來人機互動輸入介面又有跳躍性的發展,例如觸控及“體感”。尤其是體感,他將人機介面帶入三維的輸入。但是現在還只能用於特定的介面上,例如遊戲機。因此我們希望能將系統建立在與人生活相關的電腦上。本系統利用深度資訊與Camshift追蹤演算法的結合,以擷取最前面的手部資訊,並判斷手的位移,進而控制電腦的軟體。

並列摘要


The HCI(Human–Computer Interaction) system has been advanced continually. Until now, keyboards and mouse are the most common tools for HCI. HCI system has been greatly developed in recent years, such as touch and “motion sensing”. Especially in motion sensing, it brings three-dimensional input into HCI interface which is only used in specific interface, such as video game players. Therefore, we hope the system can be build on computers which are closely related to our life. The system takes advantage in combining stereo vision method and Camshift Algorithm, captures the front information of hands and distinguish movements of hands to control computers’ software.

並列關鍵字

vision method Camshift

參考文獻


[10]陳佳源,結合平移距離與傅立葉特徵之手勢辨識系統,中原大學資訊工程學系碩士論文,民國九十六年。
[1] G. Xu and Z. Zhang, Epipolar Geometry in Stereo, Motion and Object Recognition,Dordrecht: Kluwer, 1996
[2] O’Reilly ,“Learning OpenCV Computer Vision with the OpenCV Library”
[3] Gonzalez, Woods“Digital Image Processing”.
[6] Heung-Il Suk, Bong-Kee Sin, and Seong-Whan Lee, “Robust Modeling and Recognition of Hand Gestures with Dynamic Bayesian Network”,IEEE International Conference on Pattern Recognition, p.1-4,Dec.2008.

被引用紀錄


林駿維(2014)。以Kinect為基礎的網球揮拍動作分析與應用〔碩士論文,淡江大學〕。華藝線上圖書館。https://doi.org/10.6846/TKU.2014.00128
鐘瑞琪(2012)。基於Kinect之主動關節運動復健評估系統〔碩士論文,淡江大學〕。華藝線上圖書館。https://doi.org/10.6846/TKU.2012.01084
陳家豪(2012)。基於Kinect之靜�動態機車車牌辨識〔碩士論文,淡江大學〕。華藝線上圖書館。https://doi.org/10.6846/TKU.2012.00240
郭泰谷(2012)。無標誌擴增實境之實現-利用Kinect的觸摸人機介面設計〔碩士論文,淡江大學〕。華藝線上圖書館。https://doi.org/10.6846/TKU.2012.00106
王蕙君(2012)。基於Kinect之即時雙向人流計數系統〔碩士論文,淡江大學〕。華藝線上圖書館。https://doi.org/10.6846/TKU.2012.00064

延伸閱讀