透過您的圖書館登入
IP:18.117.152.251
  • 學位論文

兒童體感互動遊戲設計之研究與創作–以Kinect遊戲為例

A Study and Creation of Embodied Interactive Game Design – An Ecample of Kinect Game

指導教授 : 李來春

摘要


「遊戲」是兒童肢體與認知發展的重要歷程,但現今數位遊戲式教學系統多半是以滑鼠、鍵盤和觸碰等介面來進行操作,卻忽略了遊戲具有身體活動之本意,因此兒童較無法由肢體得到抒發進而產生學習興趣。「體感互動」是一種融合空間概念與肢體學習的互動介面,兒童在此環境中能夠以最直覺且接近自然的方式來進行學習,藉由虛擬的遊戲環境來達到空間與身體上實際的體驗,進而滿足兒童肢體發育和認知發展所需。本研究試圖將體感互動介面帶入遊戲式教學環境中,並且以遊戲理論之觀點出發,進而探討現今數位遊戲式於兒童學習之影響。 本研究之重點在於應用Kinect開發適用於兒童的體感遊戲,並以遊戲式學習作為創作之理念,其創作目的將希望能透過文獻的探討與分析,歸納整理出一套兒童體感遊戲之互動設計原則,並依據此原則進行兒童體感遊戲的開發及創作,最後,經由活動的觀察與教育專家的訪談,進而提出兒童體感遊戲之開發建議與設計方針。本研究成果Magic Water以及Newton & Apple兩款體感互動遊戲,將會進行公開的展出,藉此希望讓兒童經由操作體感遊戲的過程,同時獲得學習上的樂趣。

並列摘要


“Game” constitutes important process of children’s limbs and cognitive development. But current game-based digital teaching systems mostly works through operation by interfaces such as mouse, keyboard and touching, which ignores the nature of physical activity in games, failing to trigger children’s interest of learning. “Body tracking interaction” is an interactive interface integrated with spatial concept and limb learning. Children can learn in a most intuitive and natural way in such environment, and can create real spatial and physical experience in the virtual environment of the game, through which they satisfy the requirement for limb and cognition development. This study attempts to implant body tracking interactive interface into game-based teaching environment, and from the perspective of game theory to investigate the effect of current digital game-based teaching systems on children’s learning. This study focuses on employing Kinect to develop body tracking games suitable for children. It takes game-based learning as ideas of creation. The purpose of the creation lies in a hope that a set of interactive design principles for body tracking games for children can be worked out through literature review and analysis. Then based on the principle, this study develops and creates body tracking games for children. Finally, through observation of activities and interviews with educational specialists this study proposes suggestions and guidelines for development and design of body tracking games for children. Two body tracking interactive games, “Magic Water” and “Newton & Apple”, as Result of this study will be displayed publicly. It is hoped that these two games will help children to enjoy learning in the process of playing with the body tracking games.

參考文獻


教育部 (2008)。國民中小學九年一貫自然與生活科技課程綱要。
王柔翔 (2008)。融入環境特色之科學數位遊戲學習對學校認同與環境覺知的影響~以「校園植物」為例。碩士論文,國立台北教育大學自然科學教育學系,台北市。
Aldrich, F., Rogers, Y., & Scaife, M. (1998). Getting to grips with interactivity: helping teachers assess the educational value of CD-ROMs. British Journal of EducationalTechnology, 29(4), 321-332.
Burdek, B. E. (1994). Design: geschichte, theorie und praxis der produktgestaltung. DuMont: Germany.
Crawford, C. (2003). Chris Crawford on game design. Indianapolis: New Rider.

被引用紀錄


謝佩涓(2013)。Xbox360 Kinect對國中智能障礙學生休閒技能學習成效之研究〔碩士論文,淡江大學〕。華藝線上圖書館。https://doi.org/10.6846/TKU.2013.01013

延伸閱讀