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  • 學位論文

以符號互動論探討虛擬社群之角色扮演行為

Applying symbolic interactionism on the role-taking behavior of virtual community

指導教授 : 李來春

摘要


虛擬社群跨越真實世界的地域限制,相對於傳統以地理位置為基礎的真實社群更具有延展性。研究虛擬社群不僅瞭解網路虛擬空間提供人們什麼樣的活動空間,更能瞭解這個空間與我們生活的空間有何關聯;不僅可瞭解人們如何在虛擬空間互動,更能瞭解這種互動與人際網絡的關聯。 然而符號互動論的研究,在於人與人之間的互動情境和過程,其基本觀點為:人們互動的過程中以符號(如語言、文字、手勢、表情等)來表達意念、價值與思想。有鑑於此,為深入探討網路虛擬空間與角色扮演互動內容,本研究前期依據研究目的及文獻探討之所得,設定研究問題和研究對象,透過實驗錄影及蒐集本研究所需的相關資料,其中包含影片與文字資料等;並輔以觀察法相互參照。此外,事後回溯法也是補充未盡詳細的重要紀錄,並有助於資料詮釋重要參考。 研究發現(1)虛擬角色扮演特質之印象管理:社群經驗高者,在幻想性中產生親密性符號,表現其高度角色沉浸性;反觀社群經驗較低者,在幻想性中產生弱勢與崇拜符號,表現其劣勢角色地位;(2)虛擬社群成員在網路虛擬空間互動行為:不論社群經驗高低者,其動作符號表現皆受口語內容所影響,顯示其動作符號趨於口語符號輔助表現之特性。網路匿名的特性雖可讓虛擬社群成員在角色扮演行為上呈現不同的自我,享有另一種形式的自由。但是,也為網路愛情帶來另一種隱憂,讓人們很難相信網友,網路上人際溝通間的信任感因而降低。

並列摘要


The Virtual community crosses over the limit of real world. It has more malleability than the traditional community of real world which based on geography. Study the Virtual community not merely understands what kind of activity space Virtual space of network is offered people,and understand even more what relation the space of this space and our life. Can understand how people are interdynamic on the Virtual space,and Can understand the relation of this kind of interdynamic and interpersonal network. Research in the symbolic interactionism on the role-taking, It's in interpersonal becoming excited in border and course. The basic concept: People in symbol in interdynamic course(For instance language, characters, gesture, expression) to express the idea, value and thought. So Content that the Virtual space of network interacts with role playing in order to probe into thoroughly, Income probed into according to research purpose and literature in earlier stage in this research, Set up the research problem and research object, Make video recording and collect relevant materials that this research institute need through the experiment, complement it in order to observe the law and consul. Expost facto research supplementary important record not to the limit detailed, and help to annotate and consult in the materials importantly. Discover (1) The impression of the Virtual role playing speciality is managed: The high one of community's experience, produce the symbol on intimate terms in illusion, display its role of height, review the lower one of community's experience, Produce the weak tendency and worship symbols in illusion, display its status of role of inferior position (2) Virtual community members are in the interdynamic behavior of Virtual space of the network: No matter community or experience level person, it is all influenced by the spoken content that its symbol of movement displays, reveal its symbol of movement lies in the spoken symbol assists the characteristic displayed. Although the anonymous characteristic of the network can be presented different oneself on the role playing behavior by Virtual community members, enjoy the freedom of another form. However, bring another secret worry to the online love and make people very difficult to believe the net friend, on the network therefore the trust sense among the interpersonal communication is reduced.

參考文獻


42.廖鐿鈤(2001/7),「虛擬社區凝聚力的初探」,資訊社會研究,1:57。
14.Baym, N. K.(1998). “The emergence of on-line community”, Cybersociety 2.0: Revisiting computer-mediated communication and community, Thousand Oaks, CA: Sage, pp.35-68.
15.Blumer, H.(1969). Symbolic interactionism: Perspective and method,Englewood Cliffs, NJ: Prentice-Hall.
16.Castells.Manuel.(2003).”The Internet Galaxy: Reflections on the Internet,Business,and Society”.
17.Charon, J. M.(1979). Symbolic interactionism, Englewood Cliffs, NJ:Prentice-Hall.

被引用紀錄


廖紫廷(2012)。臺北市區公所建構形象標誌影響員工工作之研究—符號互動論觀點〔碩士論文,國立臺北大學〕。華藝線上圖書館。https://www.airitilibrary.com/Article/Detail?DocID=U0023-0302201210440000

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