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  • 學位論文

運動健身器材與實境虛擬結合

Study on Combining Virtual Reality design with sport machine

指導教授 : 黃榮堂
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摘要


本論文研究重點在於將高速攝影機、里程計與三軸加速度計,出外拍攝下所收集的資訊,如實際影像、攝影距離及道路二維資訊,利用影像處理(Image Processing)與訊號處理(Signal Processing)技術,轉換成可程式化的數據資料,開發出混合式虛擬實境程式(Hybrid VR),以達到真實度與互動性較高的軟體。 在實驗方面,首先將運用於程式內所需之演算法推導出來,並以實驗去驗證是否合理,再將開發出之程式與運動健身器材結合,模擬實際路面情況,當有坡度變化時,即時調整運動健身器材阻力大小,三軸運動平台之前後傾斜 (pitch)、左右搖擺(roll)、旋轉 (yaw)的角度變化,並根據使用者運動之速度及左右轉向控制訊號,即時調整影像之相對應影格與平移影像,讓運動器材使用者在運動的過程中,感受到實際路面狀況,並且增添其畫面的趣味性,讓使用者在運動過程中不但有其身歷其境的效果,還促使使用者有較大的意願從事運動。

並列摘要


This study aims at employing high-speed camera, odometer and accelerometer to collect information such as images, distances and slope of roads. The collected information will be transferred to programmable data through image and signal processing, used to create Hybrid VR and interactive program. Furthermore, in order to understand the performance of the created program, the calculated data has to be compared with the data from the other experiments. After verifying the capability of the created program, the created program will be integrated with fitness equipment and three-axis motion platform. According to player’s motion, the created program can automatically and immediately control the resistant force of the fitness equipment, alter the slope, roll, rotation and angle of three-axis motion platform, and modify the corresponded images. The destination of this study is to give players the feeling of being in the action, and to make players to be willing to do exercise by the created program, fitness equipment and three-axis motion platform.

並列關鍵字

Hybrid VR Image processing Signal processing

參考文獻


[3] R.J. Stone, "Haptic Feedback: A Potted History, From Telepresence to Virtual Reality" MUSE Virtual Presence, Chester House, UK.
[19]黃啟榮,網路連線之互動式腳踏車模擬器系統建置,碩士論文,國立台北科技大學機電整合研究所,台北,2009,p48-p50。
[1] Burdea, G., "Virtual Reality Systems and Applications ", Electro'93 International Conference, Short Course, Edison, NJ, April 28, 1993.
[2] G.C. Burdea, "Haptic Feedback for Virtual Reality", Rutgers University, CAIP Center, 96 Frelinghuysen Rd, Piscataway, NJ08854, USA, 1999.
[4] 陳瀚昇,Easy to Know虛擬實境,台北,全欣資訊圖書股份有限公司,1996年12月。

被引用紀錄


莊淯傑(2012)。實境虛擬健身器與網路平台之系統整合〔碩士論文,國立臺北科技大學〕。華藝線上圖書館。https://www.airitilibrary.com/Article/Detail?DocID=U0006-0808201217573000

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