在幼兒時期,幼兒往往透過遊戲了解周遭的事物,並建構對這個世界的認知。遊戲使幼兒透過有趣而沒有負擔的方式進行學習,反觀目前幼兒在2∼5歲之飲食學習階段的飲食學習,往往充斥著偏食、厭食和注意力不集中等等照護者與幼兒之間的問題和衝突,而衝突並無法解決問題,反而加深了幼兒對飲食的誤解和排斥,因此本研究欲探討將遊戲概念融合進幼兒飲食產品之設計,讓幼兒從玩中學,並培養正面積極的飲食態度。研究方式採文獻探討和市面遊戲化飲食產品分析做前期探討,並與幼兒飲食和遊戲方面之專家進行訪談,論文結果將從中彙整出結論並進行產品設計。後續實際觀察幼兒使用本論文產品設計成果之情況,得到結論為幼兒飲食產品遊戲化能吸引幼兒注意,且誘使幼兒進一步嚐試平常不吃的食物,但幼兒偏食與否主要來自食物本身的口味以及對食物的熟悉性和接觸頻率,遊戲化之飲食產品在研究中所扮演的角色主要為協助建立飲食認知和誘發幼兒嚐試興趣的角色。
Pre-school children often feel and know the things around them in entertaining ways. Playing let children learn in an interesting way without pressure. On the contrary, nowadays, during the nurture of eating behavior learning of 2 to 5-year-old children, it is usually full of problems and conflicts with the partiality for a particular kind of food, lack of appetite, and the distraction. The conflicts make the problems worse. Moreover, the conflicts deepen the misunderstanding and exclusion. Therefore, the research discusses the design of children eating utensils which combined with the concept of entertainment. The instrument of research adopts literature review and analysis of entertaining eating products on market is for earlier review. It has interviews with the experts who are good at children diet and activities. In the later observation of the children’s using situation; it shows the results that entertaining children utensils can attract children’s attention and lead children try to eat the food that they usually do not eat. Nevertheless, in the situation of whether children have the partiality for a particular kind of food or not, it depends on the flavor of the food itself and the familiarity and the contact frequency with the food. Entertaining utensils play the role of helping establish the diet cognition and induce the interest of trying mainly in the research