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  • 學位論文

實景影像處理及路徑資料整合之研究

Study on Real Scene Processing and Path Data Integration

指導教授 : 黃榮堂
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摘要


本篇論文研究重點在於利用高速攝影機、三軸加速度計、里程計,開發出創新而具有多樣性的實景製作的數位內容,以取代傳統互動式虛擬實境(Virtual Reality)製作耗時與高成本的不便。 在實驗方面,透過攝影機、里程計與加速度計,蒐集現場實景影像(Real Image)、拍攝距離與路面二維的角度的資訊,將所蒐集的資訊利用影像處理(Image Processing)與訊號處理(Signal Processing),整合成具有與運動健身器材互動的實景影像。 此外更增添了擴增實境(Augmented reality)的概念,透過拍攝實際人物跑步的動作狀況以及腳踏車踩踏的動作去製作成一連續圖像,讓使用者彷彿存在於螢幕中跟隨著運動健身器材行動。再配合上現在流行的立體影像處理(Stereo Movie Processing),透過雙台攝影機以模擬雙眼視覺,再利用紅藍眼鏡的色差濾光來產生3D的效果,使得虛擬實境的影像內容更加的真實以達到身歷其境般的實際情境之運動與娛樂效果。

並列摘要


The purpose of this thesis is to develop the innovation digital contents of real images, using camera or high-speed camera, three-axis accelerometer and odometer. To replace the traditional interactive virtual reality that time-consuming and costly. In the experiments, to capture the real Scenes, shooting distance and two-dimensional angle of roadway by camera, odometer and three-axis accelerometer. The information used the image processing and signal processing, to integrate the real image can interactive with exercise apparatus. In addition, the purpose also added to the Augmented Reality concept. Through shooting the actual people running and riding bicycle active to make a continuous image. The concept can let user as if exist in the screen action and interactive with exercise apparatus. And increase the now popular stereo movie processing. Through the dual-camera to simulate the binocular vision, and then use the glasses to filter light to produce 3D effects. This technology makes virtual reality movie content more real in order to achieve the effect of exercise and entertainment.

參考文獻


[1] Gradecki, “The Virtual Reality Programmer’s Kit”, John Wiley &. Sons Inc., 1994.
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[2] G. Burdea, “Virtual Reality Systems and Applications”, Electro’93 International Conference, Short Course, Edison, NJ, pp. 164, 1993.
[3] Morton Heiling, “Sensorama Simulator”, U.S. Patent # 3050870, 1961.

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