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  • 學位論文

愉悅的設計─建立一個愉悅感產品的資料庫

Design for Pleasure─ The development of a database of pleasurable designs.

指導教授 : 王鴻祥

摘要


本研究旨在突顯未來產品的設計方向與趨勢(設計具愉悅感的產品),並以案例分析的方法,找出創造愉悅感產品的手法。對工業設計師而言,如何能將設計出來的產品讓使用者用的開心,並且喜歡上設計師所創造出來的產品,是設計師們一直追求的目標。據此,本研究探討的重點為以下兩點,第一:說明什麼是愉悅感?第二:如何創造出具有愉悅感的產品?。 研究分為兩個階段,第一階段運用文獻收集、焦點團體法和使用觀察法找出愉悅感設計的手法類型並給予案例說明其方法。第二階段將愉悅感產品的案例建立資料庫,將具有愉悅感受的形容詞與表情符號做搜尋,能更有效率的找到適合的案例。 研究結果發現,愉悅感設計共有九大類型手法,擬人化表現、危險的誘惑、單純的性聯想、以小窺大、反向思考、形式美學、高承載象徵、故弄玄虛和待開發的感官刺激。加上具愉悅感產品之案例建立的資料庫,透過形容詞和表情符號的搜尋介面,讓設計師能快速找到適合的案例,並從案例中愉悅感產品設計手法類型說明介紹去學習、了解,據此,將設計創造出具有愉悅感的產品。

並列摘要


This research aims at conspicuous future design direction of designing pleasurable products, and analyzes by “case studies” to find out how to design pleasurable products. For industrial designers, creating products that could make user happy is the goal all the time. Therefore, what is pleasure? How to create a pleasurable product? These issues are the key points in this research. In the first stage, Questionnaires, Focus Groups Method and Participant Observation are used to find out what are the strategies for designing a pleasurable product, and cases are applied to state these methods. The database is established in the second stage, by using symbolic expressions of pleasure and adjectives to be the searching guide. It provides designers a more efficient way to find suitable cases. The research discovers nine methods to develop or design pleasurable product: personification, dangerous enticement, sex association, peep great type, reverse thinking, form aesthetics, cultural symbol, turning simplicity into mysteries, and edification of different sense. In addition, the database which contains pleasurable design cases can enable designers to study, understand how to design. According to the design strategies, designers can create innovative pleasurable products.

並列關鍵字

Pleasure Case study Database

參考文獻


魯迅譯 (1929)。《藝術論》。A. V. Lunacharsky 原著。上海:大江。
Berridge , K. C. (2003). Pleasures of the brain. Brain and Cognition. 52, pp. 106-128.
Bonapace, L. (2002). Linking Product Properties to Pleasure: The Sensorial Quality Assessment Method – SEQUAM. In Pleasure with Products - Beyond Usability. William S. Green, W.S., & Jordan, P.W. (Eds). London: Taylor & Francis, pp. 189-217.
Desmet, P. M. A.(2002). Designing Emotions. Industrial Design at Delft University of Technology.
Jordan, P.W.(2000). Designing pleasurable products. London and New York: Taylor & Francis.

被引用紀錄


吳仰斐(2006)。感性語彙轉化為產品造形創新〔碩士論文,國立臺北科技大學〕。華藝線上圖書館。https://doi.org/10.6841/NTUT.2006.00219

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