透過您的圖書館登入
IP:3.128.198.21
  • 學位論文

產品動態使用需求分析與設計方法-以兒童座椅設計為例

The Analysis and Design Method of Dynamic User Requirements of Product-A Case Study of Children Chair

指導教授 : 張若菡

摘要


使用者的需求隨著時間一直不斷地改變,在以人為本(User-Centered Design, UCD)的精神下,期望能更為全面的了解不斷改變的動態使用需求,因此本文提出產品動態使用需求分析與設計方法。 本研究以使用者中心設計為基礎,由文獻中推導並加入時間軸概念建立動態使用需求分析方法與設計方法,並以兩階段進行評估,第一階段以UCD流程操作實驗來驗證新方法的可行性與效益;第二階段由兩位專家進行設計流程評估。 操作實驗部分,以工作營形式邀請十六位有兩年以上經驗的設計者參與。實驗四人一組,實驗與對照組各兩組。以兒童座椅為題進行資料搜集、需求分析與設計發展,將提案由兒童家長進行訪談評估,並紀錄設計者在操作方法後的滿意度。 現有八種動態設計模式之動態產品與驗證實驗結果由正反向來確立了方法的可行性。而在實驗結果部分,對照組提出十個概念,實驗組提出十六個概念,數量上實驗組提案較多。在使用者訪談評估中,較為偏好實驗組提出之娛樂性、造型性、多功能等概念。在滿意度紀錄上,整體滿意度與思考多元給予滿意以上之回饋。專家評估設計流程結果得知表示本研究方法於需求分析可全面攤開不同時期的使用需求,但可看到需求的改變,於設計發展上可更系統化的由不同面切入思考。

並列摘要


Users’ requirements are changing constantly, therefore, with the spirit of User-Centered Design (UCD) and the hope to explore the comprehensive dynamic user requirement, this study aims to propose the analysis and design method of dynamic user requirements of product. The study is based on UCD and timeline concept derived from literature review to establish dynamic requirement analysis method and design method. The assessment can be divided into two stages; the first stage was to conduct an experiment to test the feasibility and effectiveness of UCD operational process, and then two experts were invited to evaluate the design process in the second stage. The experiment was conducted as a workshop to invite 16 designers with more than 2 years’ experience; the participants were divided into groups of 4: 2 groups as experimental groups and 2 as control groups. The theme of the experiment is children chair; data collection, requirement analysis and design method were conducted based on the theme and proposed to parents for interview assessment. The satisfaction feedback was given after the designer’s demonstration. The feasibility of the method was verified by the eight dynamically designed products and experiments, in which the control groups proposed 10 concepts and experimental groups proposed 16. The interview showed that the subjects had preference to the recreational, styling, and functional concepts designed by the experimental groups. As for satisfactory feedback, overall satisfaction and diverse thinking were highly evaluated. The result of expert assessment revealed that this research method could explore comprehensive users’ requirement at different periods, and to provide different and systematic perspectives on design development.

參考文獻


8. 王鴻祥、洪瑞璘 (2011)。文創商品的隱喻設計模式。設計學報 (Journal of Design),16(4) 。16(4),35-55。
9. 李俊賢 (2005)。青少年的生理發展。中醫兒科醫學雜誌,7(1),9-23。
10. 李雁隆、黃婷瑜、吳俊寬、黃霖珍 (2012)。以創新設計方法進行文化商品設計。嶺東學報,31,193-208。
11. 林凱胤、楊子瑩 (2010)。互動式歷程檔案對不同學習風格學生學習動機影響之研究。技術及職業教育學報,3(3),1-26。
13. 胡祖武、熊哈拿 (2012)。應用使用性評價任務分析產品開發之研究-以簡報器為例。工業設計,(126),81-85。

被引用紀錄


陳志柏(2015)。應用ISM與AHP分析法於寵物產品設計之概念發展〔碩士論文,朝陽科技大學〕。華藝線上圖書館。https://www.airitilibrary.com/Article/Detail?DocID=U0078-2502201617132984

延伸閱讀