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  • 學位論文

TrainB&P – 創造力及問題解決能力之遊樂式學習系統設計

TrainB&P – Design of Playful Learning Systems Supporting Creativity and Problem Solving

指導教授 : 劉寶鈞
共同指導教授 : 劉晨鐘

摘要


世界上存在許多需要解決的問題,然而很多問題並非單靠學科能力就能解決的,還需要創造力與問題解決能力,因此東西方各國已將創造力視為教育的主要目標,而創造力與問題解決能力也可說是未來人類最重要的能力之一。 隨著科技的進步,目前已經有許多創造力與問題解決能力之輔助系統,這些系統依照其操作介面來分類,可以分成實體介面系統以及虛擬介面系統兩大類,然而目前實體介面系統有下列的現象:這類系統所提供的活動不是目前社會既有的興趣與創造活動,因此使用者在使用系統時,較難馬上對於系統產生興趣,必須重新培養對系統的興趣。而目前虛擬介面則有下列的現象:使用者面臨的是電腦中的完美世界,雖然可以隨心所欲的創造,但使用者因此缺少了面對真實世界問題的機會。 本研究的目的是依照目前創造力與問題解決能力輔助系統的三個現象進行改良,發展一套全新的學習環境,而此環境具備下列三個特點:(1)興趣(Habit):此學習環境是依據社會中人們既有的興趣及創造活動所設計的,因此使用者不需重新培養其興趣。(2)建造(Construction):此學習環境能夠透過讓使用者建造世界的過程,提供使用者創造與解決問題的機會。(3)物理環境(Physics):此系統具備物理環境的特質,而透過物理環境,能夠讓學生學習如何解決真實世界的問題。

並列摘要


There are many problems that need to be resolved in this world, but many problems can not only simply solve by discipline but also need for creativity and problem-solving ability. Thus, creativity have been seen as the main objective of education in the East and the West countries. And creativity and problem-solving ability can also be said to be one of the most important ability in future society. With advances in technology, there are many supporting systems for creativity and problem-solving ability, and these systems could be divide into be divided into physical interface system and virtual interface system by user interface. However, there are some following problems with current physical interface system : The problem is that the activities provided by these systems are not the activities of the existing popular creative activities in current society, so it is more difficult that users immediately interest in these systems when they use. We must re-establish user’s interest in these system. The virtual interface system have the following problem: the user is facing the perfect computer world, therefore the user can’t faced the real-world problems. The purpose of this research is improving three problems caused by current supporting systems for problem-solving and creativity ability to develop a new learning environment. Thus, this environment have the following three characteristics: (1) interest (Habit): this learning environment is designed based on existing popular creative activities, so users do not need to re-cultivate their interest. (2) Construction (Construction): This learning environment provide users opportunity to create and solve problems through the process of building the world (3) The physical environment (Physics):This system provides with physical environment simulation, and through the simulation system could enables students to learn how to solve authentic problems.

參考文獻


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被引用紀錄


Wu, Y. F. (2017). 個人-組織契合度重要嗎?心理資本、工作價值觀對大專教師組織承諾、生涯滿意度影響之研究 [doctoral dissertation, Tamkang University]. Airiti Library. https://doi.org/10.6846/TKU.2017.00662
張均憶(2012)。創用CC對於社群網站中的知識分享經驗之研究〔碩士論文,元智大學〕。華藝線上圖書館。https://doi.org/10.6838/YZU.2012.00152
黃信潔(2015)。醫院員工之溝通滿意度對個人-組織適配度之影響─個人-工作適配度之干擾效果〔碩士論文,長榮大學〕。華藝線上圖書館。https://doi.org/10.6833/CJCU.2015.00016

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