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  • 學位論文

運用實體介面於互動展示之研究-以中國文物為例

A Study of Tangible Interface for Interactive Exhibit - Example by the Chinese Culture Artifacts

指導教授 : 王照明
共同指導教授 : 黃格崇(Dr. Ja-lin Huang)

摘要


本研究探討數位化之中國文物展示,目前多以網路作為展示應用平台。已往經常因為電腦操作介面和頻寬等限制,數位文物所能呈現的特色受到限制。故本研究著重於實體介面的導入運用,觀察其對文物互動展示所能注入之多元直覺互動模式。本研究使用文獻分析和雛型開發法設計三件中國文物互動展示,分別為中國捲軸畫、石窟探索和古碑拓印,介面原型於實作完成後進行內部測試修改,再公開展示回收介面修改建議。本研究具體成果為:一、運用實體介面於數位化中國文物互動展示,有別於一般電腦操作介面之網路展示,豐富中國文物展示特色。二、將大多應用於自然科學領域的互動展示介面延伸運用至人文社會範疇。三、歸納出供未來研究者與設計者參考之文物互動展示設計流程與考量。四、互動展示介面能顯現文物趣味性,進而連結文物印象與經驗,直覺地進行數位中國文物賞析。希望本研究之文物互動展示介面能因此擴展數位典藏文物加值應用方式,進而促成中國文化之普及與推廣。

並列摘要


This research studied the Chinese digital archives for interactive exhibit. Nowadays most of them were displayed via internet, but the characteristics which these archives can show may be restricted due to the limitations of user interface and bandwidth. For this reason, this research implemented the tangible interface into this area, and surveyed the effects of this intuitive and interactive operating mode. There were three digitized interactive artifacts selected in our research through documentary analysis including “Chinese Scrolls”, “Cave Exploring” and “Stele Printing”, then used prototyping to create tangible interfaces and made them open to public to collect the feedbacks about these works. The contributions of the research were concluded as follows: (1) compare to traditional computer interface, tangible interface can deliver more messages to users and enrich the user experience. (2) make implementation of interactive user interface in cultural science, which mostly used in natural science. (3) propose the design flowcharts and suggestions for future designer. (4) through this kind of interactive and intuitive operating mode, it can link the cultural impressions and interests together. Hope this research can help develop more other value-added applications in digital archives, embodies the features of Chinese culture and make it popular.

參考文獻


楊中信(民88)。數位化展示。博物館學季刊,13(1),77-80。
吳紹群(民91)。展示活動與資訊科技–從實體展示的輔助到線上展示。博物館學季刊,16(4),69-76。
耿鳳英(民92)。身體、行為與博物館展示。博物館學季刊,17(4),35-45。
葉宜婷(民93)。數位博物館的迷思:數位博物館專案計畫成果發表會有感。博物館學季刊,17(3),133-138。
Belcher, M. (1991). Exhibition in Museums. Leicester & London: Leicester University Press.

被引用紀錄


陳銘祥(2008)。結合互動電子媒材與電腦視覺技術於文物互動展示之研究〔碩士論文,元智大學〕。華藝線上圖書館。https://www.airitilibrary.com/Article/Detail?DocID=U0009-2807200802053200

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