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  • 學位論文

促發《魔獸世界》玩家想像與遊歷行為的遊戲環境因素

The influence of game environment on World of Warcraft player`s imagination and playing behaviors

指導教授 : 梁朝雲

摘要


本研究為一初探性研究,針對於大型多人線上角色扮演遊戲之中獨佔鰲頭的《魔獸世界》,探討在遊戲歷程中哪些遊戲行為需要想像力去促動;以及哪些遊戲環境因素能夠激發玩家的想像力。本研究將遊戲行為分為:成就者、探險家、社交家、殺手四類,並歸納文獻列出玩家之遊戲行為;而網路遊戲環境則分成物理環境、玩家角色、社會環境三個因素。研究者針對其因素設計問卷量表,復經信效度、項目分析等檢驗得知:玩家最需要想像來協助完成探索的行為,換言之,當玩家為滿足好奇心,不斷探索陌生環境的同時,也持續在刺激玩家的想像,這不斷想像的過程對促發想像是有極大的幫助;而引導玩家沉浸的劇情任務內容與角色,是激發玩家想像的最佳來源(尤其又以女性玩家的想像激發較劇),而視覺效果的呈現,則是促動玩家想像的助力,因此一款遊戲,適時的運用劇情架構與燈光、色彩、場景等視覺設計,來營造世界觀的氛圍,可以確實的引導玩家沉浸在角色的扮演行為上,進而激發玩家的想像。但本研究亦發現,「遊戲社會」的影響雖然略低於「物理環境」與「玩家角色」,不過其影響性還是不容忽視。本研究總結呼籲,網路遊戲主要的定位雖然是在娛樂,但倘若能使網路遊戲身兼寓教於樂的功能,加入能夠提升玩家謀略能力、創造力、想像力、競爭的精神、合作的能力以及美學感覺等元素,不僅能夠增進玩家個人之競爭力,更能使網路遊戲昇華到另一個層次。

並列摘要


This study is aim at exploring what are the game behaviors in role-play games that facilitated by imagination and what are the environmental factors that stimulate the WOW (World of Warcraft) player’s imagination. The playing behavior facilitated by imagination could be classified as achiever, explorer, socialize, and killer. The game environment concerns three factors: physical environment, player roles, and game society. The study found that the character of explorer relies on imagination the most. In other words, when players keep exploring the unknown environment to satisfy their curiosity, this behavior stimulates player's imagination at the same time. The constant imagination process is extremely helpful for stimulating imagination. The task that guides the player to immerse in the story plot, mission, and character is the best source for stimulating player’s imagination (especially for stimulating female player’s imagination). Besides, the display of visual effect is a boost to prompt player’s imagination. As a result, a game using drama, lighting, colors, scenes and other visual design to create a view of the world's atmosphere, can certainly guide player to immerse in role-playing behavior, and further stimulate the player's imagination. On the other hand, this study also found that the degree of the impacts of "game society" is slightly lower than that of "physical environment" and "player roles"; however, the influential factors cannot be underestimated. The study concluded that though the main purpose of online games is to provide entertainment, it would be better if game developers could develop education through entertainment and incorporate activities that cultivate capabilities of strategy formulating, creativity facilitating, imagination, competitiveness, cooperative ability, and esthetics, these elements will promote on-line game to higher level.

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