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摘要


摘要 「光」的存在,代表著這世界的存在。而光本身是虛無的存在,我們能看得到,卻摸不到,但也因這樣奇異的特性,藝術家們正不斷對光進行其不同形貌的實驗。於本論文中,針對數位藝術裡以「光」為元素來創作的作品歸納整理,以這些屬於「光體」呈現的作品加以探討, 並與本論文之兩件作品進行關係性的比較。 本論文以兩件作品來探討數位時代中虛實之間轉化的過程,當實體經過數位量化細分後,如液態般的進行轉化成資訊;資訊轉化成身體,反覆輪迴轉化後所產生身體與科技間的關係。第一件<量流感>系列作品是將數字抽象概念實體化後,賦予其物理量,結合翹翹板之動力結構後產生有趣的實體動態;除此,裝置再結合錢幣數字概念,讓錢幣數字像流體般的動態移動,試圖強化數字的實體重量的「資訊身體」概念,並找出數字在身體內化的程度。第二件作品<光骸>,是讓身體介入空間後錄製成影像,影像量化成像素,像素再轉化成實體光的作品,其中利用具有銳利光束的雷射光為素材,點陣方式排列成影像,即時投射實體光束將身體形骸轉變成光後呈現出一種新的視覺感官維度,進而探討「科技身體」概念。 在本論文將探討兩件作品之執行方法,如兩件作品的裝置架構與運行狀態,以及與相關作品如使用數字、雷射為元素的作品進行分析探討。論文最後也檢討作品改進方向與未來創作的方向與方法。

並列摘要


Abstract The existence of “light” represents the existence of this world. However, light itself is the existence of nothingness. We can see light but cannot touch it. It is just because such special feature of light has made artists to take experiments for different morphologies of light. In this thesis, the author collates the works with light as an element in the digital art, discusses the presentation of these “light substance”, and makes a relational comparison among them and the author's two works in the thesis. In this thesis, the author used two art works to discuss the transformational process between virtual and reality. When substances are divided by digital quantification, they are transformed into data and then to bodies over and over again, and finally generated the relationship between bodies and technology. The first series of art works “Quantitative Flu” substantiate the digital abstract concepts and then give them physical quantity. By combining with the kinect structure of seesaws, interesting entity trends are generated. Furthermore, the device adds the cash rate and transfers it into the dynamic movement of its digital fluid, trys to strengthening the entity concept of “informative body” and finds out the degree of internalization in the body. The second work “Light Skeleton” records the body’s intervention in the space as images and quantizes the images into pixel and then to the light. The author used the laser light with sharp light beams as the material and arranged it as an image by means of dot matrix, projected the light beams in real time, changed the body into light to display a new kind of visual sensory dimension, and discussed the entity concept of “technology body”. In the thesis, the author has analyzed and discussed the execution method of the two works, such as the device structure and operating condition of the two art works, and the relevant works which used figures and laser as elements. In the last part, the author also proposed the improvements to be made to the works and states the orientation and methods of future creation.

參考文獻


[3] 尚.布希亞(Jean Baudrillard)著(1988)。〈通訊狂歡〉。李家沂譯。《中外文學》,1995,第24卷第7期。
[11] 曾仰如(1989)。《亞里斯多德》。台北:東大書局。
[2] Donna Haraway(1991). “A Cyborg Manifesto.”. Simians, Cyborgs and Women: The Reinvention of Nature. New York: Routledge.
參考文獻
[1] 戴亞奈(著)、王麗娟(譯)(2000)。《數字感-1、2、3哪裡來?(The Number Sense)》。台北:先覺。

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