「漂浮」概念源自於移動行進時的恍神狀態,在移動行進時我常處於發呆的狀態,彷彿像一個人被抽離了自已的身體,而處在一個無法用語言說明的情境之下。在物理性的描述上,則是人被載物(交通工具)所運送的過程中,所產生出的「感知的矛盾狀態」。例如,當我們乘坐在車內,視覺與認知告訴我們正在移動行進中,但是身體的感覺則是非運動的乘坐在車內,於是在動與不動的相互矛盾中,感知產生了落差。以我個人經驗,不但在長時間電腦前面工作、利用電腦進行遊戲時、利用即時通訊軟體與別人聊天也會產生同樣的感受。由於認知面上是進入了在電腦內部產生的幻見的空間中,而身體並沒有真的產生運動,所以感知上也會同樣產生了落差 。 在平常工作或是待在電腦前時,我常利用即時通訊軟體來跟別人交談,也很習慣利用這個方式與他人溝通。在這第3身體[註]的狀態下,我們「在場」但卻沒有實體。沒有時差的問題,只有身體疲勞的時候才會想到該去小睡一下。 如果把這個經驗轉換為視覺的思考的話,如同我正行進在一個虛擬的通道中,只有大量的數位符碼通過我的大腦,不斷的被吸入,沒有時間感的狀態,身體(無形體的身體)漂浮在這個通道中。 這些在數位生活中的親身體驗,我試圖將它們不斷延伸而集體形構出作品中的「漂浮」概念。 在「漂浮計畫」系列的作品中,我都嘗試著結合將科技媒體應用來描述這種「感知的矛盾狀態」。這種狀態可能是人生活之中就會感受到的一種狀態,如同「出神」、「白日夢」這一方面的情況,在此系列作品中作者運用自已的感覺與技術而去描述這種感受。
The concept for Floating came from the absent minded state that happens during movement. I usually daydream while I travel, and I feel as if I am having an out of body experience that is impossible to describe with words. As physics explains, when a person is being transported a perceptual paradox is produced. For example, while we are riding in a vehicle our vision and conscious mind tell us that we are moving, but we have the feeling that our bodies are motionless within the vehicle. Therefore, our perception creates this discrepancy or paradox of simultaneous motion and stillness. In my own experience, while working in front of my computer for long hours, playing computer games or using messaging software, I often have the same sensation. Since I am looking into the illusory space inside of the computer and my body isn’t actually moving, the same kind of perceptual discrepancy is produced. Ordinarily, during my work time or when I am just sitting in front of the computer, I often use a messaging program to chat or communicate with other people. In this third body condition, I am present but have no physical presence. There’s no time difference problem, it’s just that you don’t think about sleep until you’re tired. If you were to transform this experience into a visual idea, it would be like I am traveling down a virtual road and a great number of digital signals pass through my brain, ceaselessly getting sucked in. The body (the immaterial body) floats along this thoroughfare without a feeling of time. I try to take these firsthand experiences in the digital world and extend and assemble them into the concept of floating in my work. In the series Floating Project, I have tried to combine applications of technological media to express this idea of perceptual paradoxes. This situation could be a kind of perceptual experience in everyone’s life, like being in a trance or daydreaming. In this series, I utilize my own perceptions and technology to explain this kind of experience.