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  • 學位論文

以E-game平台進行運算思維教學─對國小五年級學生學習成效與態度影響

Effects of E-game website on Elementary School 5th Grade Students’Learning Achievement and Attitude of computational thinking

指導教授 : 林秋斌

摘要


隨著十二年國民基本教育將科技納入第八大領域,國中正式開始導入程式教育課程,國小資訊教育也應符應整體發展脈絡,在程式教育及運算思維課程上加以著手,以十二年國教中三面九向核心素養中,培養學生具備系統思考與問題解決、人際關係與互助合作之核心素養。本研究目的在探討學生在E-game遊戲式教學平台中,使用小組合作學習及自主學習學習成式教育課程後,學生的學習成效及學習態度差異。以台南市東區某國小五年級學生為研究對象,共計2班,51位學生研究蒐集質性及量化資料,包括教師課堂觀察、訪談紀錄、學生學習歷程記錄、課堂錄影檔。 實驗後蒐集資料進行分析發現:(一)以自主學習方式在E-game平台上進行程式教育課程,學生學習成效有顯著提升(二)以合作學習方式在E-game平台上進行程式教育課程,學生學習成效有顯著提升(三)低分組學生在合作學習情境學習程式教育課程,相對高分組學生學習成效較有顯著提升(四)合作學習低分組學生與自主學習低分組學生相比較,合作學習低分組學生在學習程式教育課程中,學習成效較有顯著提升。研究建議未來研究方向可將實驗對象年齡往下,制定分組合作學習策略,分組時考量學生人際關係進行分組,因應十二年國教課程安排,進行跨科跨領域合作。

並列摘要


With the 12-year compulsory education to integrate technology into the eighth field, the junior high school began to introduce program education courses officially, and the information education of elementary school should also in line with the overall development context to focus on coding courses and computational thinking courses, for cultivating students to prossess the ability of logical thinking and problem solving, interpersonal relationsips and teamwork by core competencies of the 12-year compulsory education. This study is designed to search the learning outcome and the learning attitude variation of students by using cooperative learning of group and coding self-learning courses in the learning platforms of E-game. This research subjects are 51 students of the fifth grade elementary school, which at Eastern District, Tainan City. Recording the whole qualitative data and quantitative data, including teacher class observation, interview record, the learning portfolios of student, the video profile of classroom, which can be used to analysis. (1)Programmatic education courses on the E-game platform by self-learning, and the student learning performance has been significantly improved(2)Program learning on the E-game platform in a cooperative learning style, and the student learning performance has improved significantly.(3)Low-group students in the cooperative learning situation learning program education curriculum, the performance of relatively high group students is significantly improved(4)Compared with the low-subgroup students who are cooperative learning, the low-group students in the cooperative learning program have significantly improved their learning effectiveness in the learning program. So this research suggest that the way of search in future can reduce age of search subjects, formulate the cooperative learning of group, grouping by interpersonal relationship of students, and make cooperation of inter-departmental to reactive courses arrangement of the 12-year compulsory education.

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