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  • 學位論文

以DDMT教學模式實施STEAM課程之 行動研究—「竹塹城的第一座城牆」主題為例

An Action Research on Using DDMT Teaching Model to Implement a STEAM Curriculum– A Case Study of “The First Wall of Bamboo Moat”

指導教授 : 王子華

摘要


本研究主要目的為依據十二年國民教育基本領綱,在核心素養發展下設計以「清華STEAM」學校中之「DDMT教學」課程,並在課程中融入社會、自然與工程等跨領域科目學習,透過主題式教學,引導學生藉由探討在地新竹早期竹塹城的「第一座城牆」歷史。研究者以新竹市東區某國小五、六年級學生作為研究對象,讓學生透過異質分組共同學習STEAM課程,同時設計一套攻城與城牆器具模型為教學目標,並探索學生的學習成效與省思。 本研究為更清楚知道學生學習狀況,透過各項資料蒐集,以增加對研究成效度的了解。從教學錄影、課程活動、師生訪談紀錄、學生學習文件紀錄、教學者觀察記錄、教師省思札記等方式,研究者將這些文件資料紀錄進行分析依據。 綜合各項資料分析結果,歸納以下結論: 一、 以「DDMT模式設計的STEAM教學」課程,有效提升學生學習經驗與實作能力成就。 二、 以「DDMT模式設計的STEAM教學」課程,有效提升學生學習動機與意願。 三、 以十二年國教之核心素養發展下設計以「DDMT模式的STEAM教學」課程,有效培養學生帶著走的素養能力。 四、 「DDMT模式的STEAM教學」課程,提升學生對「溝通互動」人際素養的重視。 依據研究結果,建議研究者可以朝以下方向後續發展: 一、 培養教師共備教學與課程設計發展能力 二、 培育更多專業STEAM教學師資 三、 持續開發STEAM教學素養的有效教學

並列摘要


The main purpose of this research is to design the "DDMT teaching" curriculum in the "Tsinghua STEAM" school. This study focused on the basic program of the twelve-year national education based on the development of core literacy, and integrate the learning of cross-field subjects, which likes society, nature and engineering into the curriculum. Through thematic teaching, students are guided to explore the history of the "First City Wall" of the early bamboo graben city in Hsinchu. The researchers took the fifth and sixth grade students of an elementary school in the east district of Hsinchu City to do the research object. The researchers let the students learn STEAM courses together through heterogeneous groupings to design a set of siege, city wall equipment models as the teaching goal and explore the effectiveness of students' learning think at the same time. In order to deeply understand the learning status of students, this research collects various data to increase the understanding of the effectiveness on the research. Through the teaching videos, course activities, teacher-student interview records, student learning document records, teacher observation records and teacher reflection notes, etc., the researcher will analyze these documents and records. Based on the results of various data analysis, the following conclusions are summarized: 1. The "STEAM Teaching Designed by DDMT Model" course effectively enhances students' learning experience and practical ability. 2. The "STEAM Teaching Designed by DDMT Model" course effectively enhances students' learning motivation and willingness. 3. Under the core literacy development of the twelve years of national education, the "DDMT mode of STEAM teaching" curriculum is designed to effectively cultivate the literacy ability of students. 4. The course of "STEAM Teaching in DDMT Mode" enhances students' emphasis on "communication and interaction" interpersonal literacy. Based on the research results, it is recommended that researchers can follow-up development in the following directions: 1.Cultivate teachers' ability to prepare teaching and curriculum design development together 2. Cultivate more professional STEAM teaching teachers 3. Continue to develop effective teaching of STEAM teaching literacy

參考文獻


WangH., Lim, K. Y. T., Lavonen, J., & Clark-Wilson, A.T. (2019). Maker-centred science and mathematics education: Lenses, scales and contexts. 取自 International Journal of Science and Mathematics Education: https://link.springer.com/article/10.1007/s10763-019-09999-8
參考書目
壹、 中文部分
王子華(2019)。「清華 STEAM 學校」之 DDMT 教學模式的建構。科學教育實作學門電子期刊,17。取自https://esep.colife.org.tw/journal_pdf/325.pdf。
王子華、林紀慧(2018)。「清華 STEAM 學校」推動創新數理人才在地培育機制。取自科技部科學教育實作學門計畫電子期刊,12。 https://esep.colife.org.tw/journal_pdf/267.pdf?AspxAutoDetectCookieSupport=1

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